OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
Post Reply
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

OpenMW 0.42.0

Post by Zini »

New year, new release planning posting:

We already have quite a few issues down, about equally split between fixes and features. Very little for the editor, but we knew that this would happen when we refocussed our attention on OpenMW. Still, it would be nice to acquire a new OpenMW-CS developer.

Anyway, same procedure as usual (including the new awesome release process).
User avatar
Greendogo
Posts: 1463
Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.42.0

Post by Greendogo »

We still need some icons for the editor, which I talked to you about in a pm. This would be something we can do without a new CS developer.
User avatar
Zobator
Posts: 62
Joined: 23 Nov 2014, 19:35

Re: OpenMW 0.42.0

Post by Zobator »

Greendogo wrote:We still need some icons for the editor, which I talked to you about in a pm. This would be something we can do without a new CS developer.
If you guys want, I could help out with those icons?
User avatar
Greendogo
Posts: 1463
Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.42.0

Post by Greendogo »

Zobator- You can definitely help out, join the discussion here: viewtopic.php?f=7&t=3864
User avatar
psi29a
Posts: 5089
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.42.0

Post by psi29a »

Not sure if anyone has been paying attention but... scrawl is back:
https://github.com/OpenMW/openmw/commits/master

I must say, I'm enjoying the new builds... as in, improvements to FPS just keep going up and up. ;)

Welcome back scrawl! :D
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.42.0

Post by raevol »

Welcome back scrawl!! Our champion returns!
User avatar
DestinedToDie
Posts: 1174
Joined: 29 Jun 2015, 09:08

Re: OpenMW 0.42.0

Post by DestinedToDie »

Scrawl's patreon is still on hiatus.

I welcome the progress. But let's leave it up to him to announce his comeback.
User avatar
psi29a
Posts: 5089
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.42.0

Post by psi29a »

DestinedToDie wrote:Scrawl's patreon is still on hiatus.

I welcome the progress. But let's leave it up to him to announce his comeback.
Spoilsport! :P

If he wasn't back, he wouldn't be committing. ;)

I've talked with him a bit over PM and it is all good news on his side. He'll post more details when he has time. Don't forget that his patreon is for all his FOSS work, so there are reasons it is still on 'hiatus' while he works OpenMW and other none FOSSy 'things'.
User avatar
Br0ken
Posts: 241
Joined: 02 Apr 2012, 05:54
Location: Siberia

Re: OpenMW 0.42.0

Post by Br0ken »

Sounds intriguing! 8-)
User avatar
DestinedToDie
Posts: 1174
Joined: 29 Jun 2015, 09:08

Re: OpenMW 0.42.0

Post by DestinedToDie »

psi29a wrote:I've talked with him a bit over PM and it is all good news on his side. He'll post more details when he has time.
That's great news!
Post Reply