Essential Mods?
Essential Mods?
As the title goes. Any essential mods usable in OpenMW? Links/Latest Files? Maybe we can collectively compile a list.
Re: Essential Mods?
First of all, every Morrowind mod which is
Then, what do you mean by "essential"? We have a Mod Status Wiki page which lists mods that were tested in OpenMW. I've recently overhauled the page to give more detailed information about incompatible utilities (like MWSE or MGE). Apart from these third-party programs, most bigger mods should be compatible with OpenMW (e.g., Tamriel Rebuild or Morrowind Rebirth).
You could always take your personal list of essential mods or another player's favourite mod list and start testing every mod in there to help us iron out bugs in our engine. Make sure to report your findings on our Wiki page, on our bug tracker if necessary, and, if you like, in a dedicated forum thread. The appropriate subforum would be "Mod Compatibility".
- is a pure replacer or a modification created with the original Construction Set,
- doesn't rely on third-party software or other engine hacks,
- doesn't contain any severe scripting errors or other crucial design flaws,
Then, what do you mean by "essential"? We have a Mod Status Wiki page which lists mods that were tested in OpenMW. I've recently overhauled the page to give more detailed information about incompatible utilities (like MWSE or MGE). Apart from these third-party programs, most bigger mods should be compatible with OpenMW (e.g., Tamriel Rebuild or Morrowind Rebirth).
You could always take your personal list of essential mods or another player's favourite mod list and start testing every mod in there to help us iron out bugs in our engine. Make sure to report your findings on our Wiki page, on our bug tracker if necessary, and, if you like, in a dedicated forum thread. The appropriate subforum would be "Mod Compatibility".
Re: Essential Mods?
I'm working on a list of mods I consider to be essential to the game, none of them include graphical enhancements. These are the ones I have right now:
- better governing attributes
- birthsigns are more fun
- tribunal Delayed
- graphic herbalism
- hospitality papers
- linora's levelling mod
- master index
- races are more fun
- real signposts
- speechcraft rebalanced
Re: Essential Mods?
* Expansions
* Morrowind Patch (MPP) (Fixes more than it breaks, really.)
* Poorly Placed Object Fix
* ^- Various easy-to-find fixes for specific misplaced or mistextured objects
* All official plugins
* ^- Master Index Journal Fix
* Skip Tutorial 1.0
* Delayed dark brotherhood attacks ( this one: http://www.nexusmods.com/morrowind/mods/14891/ or this one: http://www.nexusmods.com/morrowind/mods/43477/ )
* Morrowind Patch (MPP) (Fixes more than it breaks, really.)
* Poorly Placed Object Fix
* ^- Various easy-to-find fixes for specific misplaced or mistextured objects
* All official plugins
* ^- Master Index Journal Fix
* Skip Tutorial 1.0
* Delayed dark brotherhood attacks ( this one: http://www.nexusmods.com/morrowind/mods/14891/ or this one: http://www.nexusmods.com/morrowind/mods/43477/ )
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: Essential Mods?
Did anyone tested this two mods with OpenMW?
More Detailed Places 2016
http://www.nexusmods.com/morrowind/mods/30186/?
Morrowind Game Overhaul
http://www.nexusmods.com/morrowind/mods/44358/?
More Detailed Places 2016
http://www.nexusmods.com/morrowind/mods/30186/?
Morrowind Game Overhaul
http://www.nexusmods.com/morrowind/mods/44358/?
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Essential Mods?
The first works OK, and about the second...
...in a detailed fashion in the ReadMe.
This mod was playtested extensively and is fully compatible with OpenMW.
- MiroslavXO
- Posts: 107
- Joined: 13 Feb 2016, 01:07
Re: Essential Mods?
I found out about that mod couple days ago, I did read that is compatible but I forgot.
Re: Essential Mods?
There's too many awesome mods to name. The easiest way to get a heavily modded setup going is to use Morrowind Overhaul.
(It generally isn't published on the modding sites because they didn't use proper etiquette in terms of consulting all the innumerable mod authors.)
But the bare essentials are
- Morrowind Patch Project
- UMOPP
- Better Heads
And until the engine gets optimized more, be careful about grass mods and keep the water shaders off.
(It generally isn't published on the modding sites because they didn't use proper etiquette in terms of consulting all the innumerable mod authors.)
But the bare essentials are
- Morrowind Patch Project
- UMOPP
- Better Heads
And until the engine gets optimized more, be careful about grass mods and keep the water shaders off.
Last edited by nwah on 07 Dec 2016, 04:41, edited 1 time in total.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Essential Mods?
nopenwah wrote: - Better Heads
Re: Essential Mods?
The original heads may hold a certain charm, but the thousands of endorsements for Better Heads clearly shows that not everyone shares this perspective.