Example Suite Everything guide v. 0.14

OpenMW's very own demo, template and game to show off everything that OpenMW is capable of.

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DestinedToDie
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Re: Example Suite Everything guide v. 0.14

Post by DestinedToDie » 10 Nov 2016, 03:45

As a 1 time thing I don't mind.

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lysol
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Re: Example Suite Everything guide v. 0.14

Post by lysol » 10 Nov 2016, 07:40

DestinedToDie wrote:As a 1 time thing I don't mind.
Yes of course. If I'm going to do this again, I'll install 32 bit python instead. But for now, I don't think I will do this again in quite some time. I'll upload the .blender file asap.
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lysol
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Re: Example Suite Everything guide v. 0.14

Post by lysol » 10 Nov 2016, 15:17

This version made everything so much easier:

http://www.nexusmods.com/oblivion/mods/42755/?

It's the same portable blender version as that one you posted in the first post, except it's a bit more updated.

So I managed to export everything without hassle now. I also fixed the un-uniform scaling and the like. Everything seems to be in order now.
Normal mapped texture replacers, exclusive for OpenMW:
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wareya
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Re: Example Suite Everything guide v. 0.14

Post by wareya » 19 Dec 2018, 06:50

I just noticed that example suite bugtracker links are redirected to the wrong place on gitlab.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

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psi29a
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Re: Example Suite Everything guide v. 0.14

Post by psi29a » 19 Dec 2018, 07:32

Can you show me where?

Destined explicitly told me that we needed copy the bug numbers because there were so few issues to begin with, better to reorder the old issues from 1.

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wareya
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Re: Example Suite Everything guide v. 0.14

Post by wareya » 19 Dec 2018, 16:56

paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623


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