Check out the release video and the OpenMW-CS release video by the prodigious Atahualpa, and see below for the full list of changes.
Known Issues:
- Shadows are not re-implemented at this time, as well as distant land
- To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system
- Implemented NPC "Face" function
- Implemented weather dependent sun/moon reflections
- Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods
- Implemented deletion of moved references
- Fixed possible reference duplication when a mod modifies the corresponding refID
- Fixed creatures in cells without pathgrids not wandering
- Fixed death events to trigger at the end of the death animation instead of the beginning
- Fixed timed effects not to be interrupted when resting
- Fixed constant effects not to be put on hold when resting
- Fixed some issues with how Magicka is calculated in regard to Fortify Magicka effect and Intelligence
- Fixed several issues with telekinesis interaction
- Fixed issues with how the "#" character was handled in directory names in the config
- Fixed Slowfall spell to now stop forward momentum when jumping
- Fixed not being able to replace parent cell references with a cell reference of different type
- Fixed Cliff Racers not being able to attack targets below them
- Fixed creatures and NPCs not being able to aim ranged attacks vertically
- Fixed the player spawning at the origin if the cell they saved in doesn't exist anymore
- Fixed crash that could occur when using teleportation spells
- Fixed ESS-Importer not separating item stacks
- Fixed NPCs forgetting they had talked to the player before for their voiced dialog
- Fixed NPCs not looping their AiTravel assignments
- Fixed NPCs wandering to invalid locations after training
- Fixed NPCs wandering off their pathgrid when player waits
- Fixed "StopCombat" AI command not functioning correctly
- Fixed Larienna Macrina not correctly stopping combat after killing Hrelvesuu in the "Battle at Nchurdamz" quest
- Fixed monsters respawning when loading a quicksave
- Fixed a visual effect playing in Dagoth Ur's chamber that shouldn't be there
- Fixed blight weather still occurring after killing Dagoth Ur
- Fixed new dialog in a mod inheriting some data from the dialog it replaces
- Fixed actors that start the game dead always using the same death pose
- Fixed NPCs to not auto-equip ammunition
- Fixed NPCs not favoring ranged weapons
- Fixed NPCs detecting the player when they don't have line of sight
- Fixed ashmire particles rendering outside of their pool
- Fixed AiWander start time resetting when saving/loading
- Fixed 1st and 3rd person camera not converting from .ess correctly with ESS-Importer
- Fixed issues caused by the idle camera when the player is paralyzed
- Fixed nearby monsters who have not detected the player not preventing the player from resting
- Fixed an issue with the victim of a pickpocket not always being alerted
- Fixed dead NPCs and creatures contributing to Sneak skill increases
- Fixed weather dependent dialog playing in interior cells
- Fixed effects cast by summons persisting after their death
- Fixed an issue with parallax map rendering
- Fixed level up graphic to match vanilla game behavior
- Fixed segfault in Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
- Fixed issues with invisibility not dispelling correctly
- Fixed the first couple of seconds of NPC speech being muted on some PCs
- Fixed being able to stack effects from identical magic scrolls
- Fixed 3rd person camera distance getting stuck
- Fixed AiFollow and AiEscort durations to be handled as in-game hours instead of seconds, as per the vanilla engine
- Fixed a couple of issues with how fatigue is displayed when the player has fortified strength
- OpenMW-CS: Implemented multiple deletion of subrecords
- OpenMW-CS: Reimplemented pathgrid rendering
- OpenMW-CS: Implemented configurable key bindings
- OpenMW-CS: Implemented pathgrid editing
- OpenMW-CS: Fixed Start Scripts table not updating when a script is added
- OpenMW-CS: Fixed tooltips not showing in scene view unless holding mouse button on them
- OpenMW-CS: Fixed tab width in Script Editor to be 4 characters instead of 4 pixels
- OpenMW-CS: Fixed being able to create duplicate pathgrid records
- OpenMW-CS: Fixed data in Weapon records not being properly set
- OpenMW-CS: Fixed Regions table to show weather options and allow editing them