Just want to post and say that I agree here. I downloaded 0.39, played around vanilla, then tried to play my modded setup. The loss of distant lands, MWSE functionality, and MCP features, as well as incorrectly rendered lighting/lack of shadows, means I have still chosen to stick with the "vanilla" Morrowind engine over OpenMW.darkbasic wrote:I somehow agree with commodore256, because almost no one is playing plain old Morrowind anymore and I fear that releasing 1.0 without mod support will let you lose lots of potential users. I agree that we should definitely get a better scripting system, but support for old mods is extremely important because the gold age of Morrowind mods has passed, unfortunately.
I think the project has a lot to gain by delaying the publicity-packed OpenMW 1.0 until the answer to the common "Is OpenMW matured enough to replace vanilla for my playthrough?" is no longer "Yes, but you lose out on big things like X, Y, and Z."