Sky

Everything about development and the OpenMW source code.
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sirherrbatka
Posts: 2159
Joined: 07 Aug 2011, 17:21

Re: Sky

Post by sirherrbatka »

yes, awesome is the key word here ;-)
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werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: Sky

Post by werdanith »

jhooks1 wrote:Also who added the code for limiting the view in exteriors? This is awesome, exteriors perform great!!
Awesome is scrawl's middle name. :P
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Rebel-Rider
Posts: 34
Joined: 29 Mar 2012, 18:27

Re: Sky

Post by Rebel-Rider »

Hello

Did some testing of the newest release (0.13) with the sky box (excellent by the way). However something didn't feel right, so i fired up vanilla Morrowind and sure enough the sky-box in OpenMW is not animating in the north/south direction as vanilla does but east/west. This means that enhanced sky textures witch are directional are being animated "broadside", (like the ashstorm sky textures used in Morrowind Overhaul 2.0 to mention one example)
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl »

You mean the animation of the clouds?
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Rebel-Rider
Posts: 34
Joined: 29 Mar 2012, 18:27

Re: Sky

Post by Rebel-Rider »

Yes, the clouds.

I first noticed the difference in Balmora looking up the stairs toward the
Balmora council house.

Edit:
Made a clip looking up the aforementioned stairs in both morrowind and OpenMW

http://www.youtube.com/watch?v=cHHh-7Y5MIM
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: Sky

Post by corristo »

spotted one sky bug in Vivec.
Image
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl »

it's fixed in feature branch (occlusionquery)
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl »

[quote="Rebel-Rider"][/quote]
will be fixed in 0.14
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