OpenMW 0.37.0 (?)

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
maqifrnswa
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Joined: 14 Jan 2013, 03:57

Re: OpenMW 0.37.0 (?)

Post by maqifrnswa »

Ah, my server that syncs the github repo with the daily builds got turned off! That's why no build was failing, because no build was happening! Hitting the power button now... daily builds should restart within a few hours
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scrawl
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Re: OpenMW 0.37.0 (?)

Post by scrawl »

I have found a quite severe memory leak that needs fixing before release. Please stand by.
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raevol
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Re: OpenMW 0.37.0 (?)

Post by raevol »

maqifrnswa wrote:Ah, my server that syncs the github repo with the daily builds got turned off! That's why no build was failing, because no build was happening! Hitting the power button now... daily builds should restart within a few hours
Thanks!

Edit: Zini, is the changelog ready for me?

Editedit: Now that I have dailies again, I'm seeing an FPS improvement from when the water shader was first re-implemented. Ash storms are still cutting the frames by quite a bit, but maybe that's to be expected. Great work scrawl!
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psi29a
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Re: OpenMW 0.37.0 (?)

Post by psi29a »

Added ffmpeg29 support for 0.37 release:
https://github.com/OpenMW/openmw/pull/800

please review! :D

This should solve it complaining for us.

Thank you to Andreas Cadhalpun from downstream Debian for a re-worked patch. I had to massage it a bit to use osg instead of ogre.
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Zini
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Re: OpenMW 0.37.0 (?)

Post by Zini »

Yes, the preliminary changelog is ready. We are still at the beginning of the RC phase, so there might be some changes to it later.
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sandstranger
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Re: OpenMW 0.37.0 (?)

Post by sandstranger »

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Last edited by sandstranger on 18 Jan 2018, 16:20, edited 1 time in total.
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Zini
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Re: OpenMW 0.37.0 (?)

Post by Zini »

Additional changelog item: Bug #1784 - First person weapons always in the same position
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raevol
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Re: OpenMW 0.37.0 (?)

Post by raevol »

Zini wrote:Yes, the preliminary changelog is ready. We are still at the beginning of the RC phase, so there might be some changes to it later.
Zini wrote:Additional changelog item: Bug #1784 - First person weapons always in the same position
Sounds good. Will try to get started on it asap.
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.37.0 (?)

Post by scrawl »

I have found a quite severe memory leak that needs fixing before release. Please stand by.
All leaks fixed (that I know of). Go ahead with the RC packages!
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.37.0 (?)

Post by Ace (SWE) »

Windows RCs then;

32-bit
64-bit

Note; not at my desktop so unable to test how well they run myself.
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