https://github.com/OpenMW/openmw-templa ... AUTHORS.md
?
When I go to release 0.3, there will be more names.

Wow, time really does fly.psi29a wrote:The OpenMW Template project was started in 2015 by Bret Curtis. In the course of years many people have contributed to the project.
johndh wrote:All of this technical discussion has made my head spin, but that's okay! I've been messing around a little bit with making different races in MakeHuman, and I also started an art collection on OGA for various assets that might be useful:
http://opengameart.org/content/openmw-s ... sibilities
Here are some others:
http://opengameart.org/content/3d-animals
http://opengameart.org/content/3d-sword-sorcery
http://opengameart.org/users/pantherone
http://opengameart.org/content/daniel-a ... med-models
http://opengameart.org/content/chant-of ... atic-props
http://opengameart.org/content/legend-of-rathnor-parts
http://opengameart.org/content/environmental-and-props
http://opengameart.org/users/alexandr-zhelanov
Is there a list somewhere of all of the assets that need to be found/made for the Example Suite? I know there's a general idea of a few islands with different biomes, etc., but what about an artist friendly list of individual assets or types of assets? What models, textures, animations, are needed at a minimum? I know that we can't start putting the environment cells together until OpenCS gets into a more finished state, but I can certainly prepare some resources if I know what to look for.
I have a long weekend for the first time in a long time, so I'll try to get something done.