OpenMW 0.37.0 (?)

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
TechNoirMK
Posts: 84
Joined: 19 Aug 2015, 15:58

Re: OpenMW 0.37.0 (?)

Post by TechNoirMK »

ElderTroll wrote:Our small community is going a bit stir crazy.
I'm, I'm just gonna leave this over here. :arrow: :arrow: :arrow: https://www.youtube.com/watch?v=wXIIyttG9Nw
Oh yes. Since I'm done getting crazy over waiting for MGSV, I'm now getting crazy over waiting for OpenMW and DaggerfallUnity. More to come, I guess. :lol:
User avatar
lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.37.0 (?)

Post by lysol »

ElderTroll wrote:Our small community is going a bit stir crazy.
I'm, I'm just gonna leave this over here. :arrow: :arrow: :arrow: https://www.youtube.com/watch?v=wXIIyttG9Nw
HAHA. Awesome midi death metal.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.37.0 (?)

Post by psi29a »

TechNoirMK wrote:Oh yes. Since I'm done getting crazy over waiting for MGSV, I'm now getting crazy over waiting for OpenMW and DaggerfallUnity. More to come, I guess. :lol:
Why not go crazy over waiting for OpenDF instead... since it is a sister project of OpenMW. ;)

https://github.com/kcat/opendf
http://xlengine.com/forums/viewtopic.php?f=2&t=1064
TechNoirMK
Posts: 84
Joined: 19 Aug 2015, 15:58

Re: OpenMW 0.37.0 (?)

Post by TechNoirMK »

psi29a wrote:
TechNoirMK wrote:Oh yes. Since I'm done getting crazy over waiting for MGSV, I'm now getting crazy over waiting for OpenMW and DaggerfallUnity. More to come, I guess. :lol:
Why not go crazy over waiting for OpenDF instead... since it is a sister project of OpenMW. ;)

https://github.com/kcat/opendf
http://xlengine.com/forums/viewtopic.php?f=2&t=1064
Maybe after DaggerfallUnity, since waiting for OpenDF would be like waiting for HL3 for now.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.37.0 (?)

Post by psi29a »

Why do you say that? OpenDF is only 2 months old and already has dungeon rendering, partial terrain rendering and town rendering. Not to mention animation, purely with OSG (thus fully open source)... and not Unity.
charlieg
Posts: 50
Joined: 30 Jun 2015, 14:17

Re: OpenMW 0.37.0 (?)

Post by charlieg »

I think he's confusing OpenDF with DaggerXL since you linked to the XLEngine forums. May have been more relevant to link to the thread on the OpenMW forums:

viewtopic.php?p=33727#p33727
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.37.0 (?)

Post by psi29a »

Possible... but there are more screenshots there. :P
AshSlave
Posts: 25
Joined: 26 Sep 2012, 18:22

Re: OpenMW 0.37.0 (?)

Post by AshSlave »

psi29a wrote:and not Unity
Now that Unity finally has official editor for Linux, I wouldn't call it so much of a problem. Certainly popular engine will mean more contributors for something not as used to modders' attention as Morrowind. Though it's still not working properly for me on Linux.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.37.0 (?)

Post by psi29a »

I've used Unity and Unreal Editor and I like them, they are great tools. I just feel that they are unnecessary for the scope of Daggerfall.

More projects (not forks) mean more ways to skin a cat... just pick the one you want to help develop further. I just happen to prefer OpenDF because it is closer to how I like to develop, which happens to be C++ as opposed to "Daggerfall Tools for Unity" which uses C#. I don't care for C# (mono) and I hope it dies in a fire, but that is just my opinion.

From an end-user perspective, use whatever works for you! :D

Side note: http://www.curly-brace.com/favorite.html
C# is very nice for quickly building GUI applications. Especially programmers used to MFC can't seem to praise C# loudly enough. But then again, if you are used to rusty pins being driven under your fingernails daily, the prospect of being kicked in the groin at unpredicable times but only once a week must sound really attractive.
maqifrnswa
Posts: 180
Joined: 14 Jan 2013, 03:57

Re: OpenMW 0.37.0 (?)

Post by maqifrnswa »

@psi29a: the Debian transitions for openmw should be done, you can build again!
Post Reply