them feels

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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raevol
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Re: them feels

Post by raevol »

:lol: :lol: :lol:
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Pop000100
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Re: them feels

Post by Pop000100 »

how insensitive of me :)
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raevol
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Re: them feels

Post by raevol »

Things are a little slow on the forums, but things are tanking away on the OSG port: https://github.com/scrawl/openmw/commits/osg
Tinker
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Re: them feels

Post by Tinker »

raevol wrote:Things are a little slow on the forums,
I was thinking the same but seeing how much is happening out of sight does give a warm glow, not only Scrawl but the recent editor updates as well.

0.36 could be a big step forward.
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Rebel-Rider
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Re: them feels

Post by Rebel-Rider »

raevol wrote:Things are a little slow on the forums, but things are tanking away on the OSG port: https://github.com/scrawl/openmw/commits/osg
I think that people are just "holding their breath" so to speak, playing current ogre based OpenMW with
heavy mods is like pulling teeth. Even tho performance improvements have been made over time, the
ogre based OpenMW just isnt going to get where we need it to be, performance and resource wise.

Besides watching updates on how the development is coming along, in just a short time is encouraging.
And the long standing bugs solved and gains reported (even before terrain and serveral other important pieces are in place), would suggest that the move to OSG is going just as sucsessfull as the move from D to C++
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raevol
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Re: them feels

Post by raevol »

The skinny NPC bug is finally fixed: https://github.com/scrawl/openmw/commit ... 126ad1d177

Or you could say NPC scaling based on weight is finally implemented.

Craziness. :)
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raevol
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Re: them feels

Post by raevol »

:o :o :o :o :o
terrain.png
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lysol
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Re: them feels

Post by lysol »

raevol wrote::o :o :o :o :o
terrain.png
That's what I'm talking about baby!
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dEnigma
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Re: them feels

Post by dEnigma »

Oh boy, oh boy, oh boy :mrgreen:
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raevol
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Re: them feels

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