Randomizing content
Randomizing content
Hello, I was wondering if it would ever be a feasible task to add a way to randomize certain aspects of Morrowind after openmw is finished. What I mean is for there to be a way of adding variety to one's multiple playthroughs, where, for example, the player wouldn't exactly know where the best items are found, as they could be potentially placed in different areas. Another possibility of randomization would be to change quests in minor ways, so that, were there to be a quest to discover who murdered someone, the murderer would maybe be a different person each time, so that the player would have to go through the quest as if it is his first playthrough, instead of simply knowing who the culprit is every time. Obviously this would make Morrowind very different, but I think a system like this could add a lot of replayability to this old game for the people who have already played it a hundred times.
Re: Randomizing content
You can already do this with scripting, at least the examples you mentioned.
Re: Randomizing content
scrawl wrote:You can already do this with scripting, at least the examples you mentioned.
Thank you.
Re: Randomizing content
In Skyrim they use aliases for that.
Re: Randomizing content
...... writing off the window..
for the variable testing this could be used. in desert region 2.esm there is multiple vmet's script testing and vanilla limit commented scripts.
then placing that variable inside dialogue and such where needed.
or is the taking ID's position from another cell possible and placing for example scroll to a stable.
if that's manual reference placing then it's in development section as is.
for scripting have been wondering why haven't heard of skyrim besides it's hack and flash nature althought those mod reviews on yotube are kinda something.
http://www.creationkit.com/Keyword_Reference
http://www.creationkit.com/Papyrus_Intr ... ng_scripts
that seems kinda hard to pull out of the hat scripted mod. small redefined library althougt here are script modpacks what have heard. diffigulty mods use them and that the game mechanics is hardcoded in big parts
althought those mod reviews on youtube are kinda something .p
the placing and execution of actions is done good
+ custom animations
http://www.creationkit.com/Arrays_(Papyrus) arrays could be needed for particle effect manipulation, lists and group reference control after 1.0. framerate for fraphic stuff thought.
makes the set of handled variables possibly smaller
for the variable testing this could be used. in desert region 2.esm there is multiple vmet's script testing and vanilla limit commented scripts.
for that randomising would placing the cell ID's to number variables and picking one with random generator work ?Code: Select all
begin vmet_facetest ; This test (in both its forms) proved the face command ; cant accept local or globol variables float zangle float tempfloat short intangle ; float xpos ; float ypos ; ; set xpos to vmet_objscale ; set ypos to vmet_pcscale ; ; face xpos ypos ; face vmet_objscale vmet_pcscale ; each cell is 8192 * 8192 ; cells range from about -23 to + 23 in each direction perhaps a bit more ; that leads to range from eg -200,000 to + 200,000 ; I use a +/- million and it worked fine. ; if ( vmet_batforwardrun == 1 ) ; face 0 1000000 ; elseif ( vmet_batforwardrun == 2 ) ; face 1000000 0 ; elseif ( vmet_batforwardrun == 3 ) ; face 0 -1000000 ; elseif ( vmet_batforwardrun == 4 ) ; face -1000000 0 ; endif set zangle to ( player->getangle Z ) ; zangle ranges from -180 to +180 ; ; convert to 0 to 360 ; set zangle to ( zangle + 180 ) ; if ( zangle > 256 ) ; if ( zangle > 384 ) ; 256+128 ; else ; if ( zangle > ) ; 256+64 ; if ( zangle > ) ; 256+64+32 ; if ( zangle > ) ; 256+64+32+16 ; if ( zangle > ) ; 256+64+32+16+8 ; if ( zangle > ) ; 256+64+32+16+8+4 ; if ( zangle > ) ; 256+64+32+16+8+4+2 ; if ( zangle > ) ; 256+64+32+16+8+4+2+1 ; ; else ; ; endif ; else ; ; else ; endif ; endif if ( zangle > 90 ) if ( zangle > 177.5 ) ; average 180 face 0 -10000000 elseif ( zangle > 172.5 ) ; average 175 face 871557 -9961947 elseif ( zangle > 167.5 ) ; avarage 170 face 1736482 -9848078 elseif ( zangle > 162.5 ) ; average 165 face 2588190 -9659258 elseif ( zangle > 157.5 ) ; average 160 face 3420201 -9396926 elseif ( zangle > 152.5 ) ; average 155 face 4226183 -9063078 elseif ( zangle > 147.5 ) ; average 150 face 5000000 -8660254 elseif ( zangle > 142.5 ) ; average 145 face 5735764 -8191520 elseif ( zangle > 137.5 ) ; average 140 face 6427876 -7660444 elseif ( zangle > 132.5 ) ; average 135 face 7071068 -7071068 elseif ( zangle > 127.5 ) ; average 130 face 7660444 -6427876 ; last real one elseif ( zangle > 122.5 ) ; average 125 face 8191520 -5735764 elseif ( zangle > 117.5 ) ; average 120 face 8660254 -5000000 elseif ( zangle > 112.5 ) ; average 115 face 9063078 -4226183 elseif ( zangle > 107.5 ) ; average 110 face 9396926 -3420201 elseif ( zangle > 102.5 ) ; average 105 face 9659258 -2588190 elseif ( zangle > 97.5 ) ; average 100 face 9848078 -1736482 elseif ( zangle > 92.5 ) ; average 95 face 9961947 -871557 else ; average 90 face 10000000 0 endif return endif if ( zangle > 0 ) if ( zangle > 87.5 ) ; average 90 face 10000000 0 elseif ( zangle > 82.5 ) ; average 85 face 9961947 871557 elseif ( zangle > 77.5 ) ; average 80 face 9848078 1736482 elseif ( zangle > 72.5 ) ; average 75 face 9659258 2588190 elseif ( zangle > 67.5 ) ; average 70 face 9396926 3420201 elseif ( zangle > 62.5 ) ; average 65 face 9063078 4226183 elseif ( zangle > 57.5 ) ; average 60 face 8660254 5000000 elseif ( zangle > 52.5 ) ; average 55 face 8191520 5735764 elseif ( zangle > 47.5 ) ; average 50 face 7660444 6427876 elseif ( zangle > 42.5 ) ; average 45 face 7071068 7071068 elseif ( zangle > 37.5 ) ; average 40 face 6427876 7660444 elseif ( zangle > 32.5 ) ; average 35 face 5735764 8191520 elseif ( zangle > 27.5 ) ; average 30 face 5000000 8660254 elseif ( zangle > 22.5 ) ; average 25 face 4226183 9063078 elseif ( zangle > 17.5 ) ; average 20 face 3420201 9396926 elseif ( zangle > 12.5 ) ; average 15 face 2588190 9659258 elseif ( zangle > 7.5 ) ; average 10 face 1736482 9848078 elseif ( zangle > 2.5 ) ; average 5 face 871557 9961947 else ; average 0 face 0 10000000 endif return endif if ( zangle < -90 ) if ( zangle < -177.5 ) ; average -180 face 0 -10000000 elseif ( zangle < -172.5 ) ; average -175 face -871557 -9961947 elseif ( zangle < -167.5 ) ; average -170 face -1736482 -9848078 elseif ( zangle < -162.5 ) ; average -165 face -2588190 -9659258 elseif ( zangle < -157.5 ) ; average -160 face -3420201 -9396926 elseif ( zangle < -152.5 ) ; average -155 face -4226183 -9063078 elseif ( zangle < -147.5 ) ; average -150 face -5000000 -8660254 elseif ( zangle < -142.5 ) ; average -145 face -5735764 -8191520 elseif ( zangle < -137.5 ) ; average -140 face -6427876 -7660444 elseif ( zangle < -132.5 ) ; average -135 face -7071068 -7071068 elseif ( zangle < -127.5 ) ; average -130 face -7660444 -6427876 ; last real one elseif ( zangle < -122.5 ) ; average -125 face -8191520 -5735764 elseif ( zangle < -117.5 ) ; average -120 face -8660254 -5000000 elseif ( zangle < -112.5 ) ; average -115 face -9063078 -4226183 elseif ( zangle < -107.5 ) ; average -110 face -9396926 -3420201 elseif ( zangle < -102.5 ) ; average -105 face -9659258 -2588190 elseif ( zangle < -97.5 ) ; average -100 face -9848078 -1736482 elseif ( zangle < -92.5 ) ; average -95 face -9961947 -871557 else ; average -90 face -10000000 0 endif return endif if ( zangle < -0 ) if ( zangle < -87.5 ) ; average -90 face -10000000 0 elseif ( zangle < -82.5 ) ; average -85 face -9961947 871557 elseif ( zangle < -77.5 ) ; average -80 face -9848078 1736482 elseif ( zangle < -72.5 ) ; average -75 face -9659258 2588190 elseif ( zangle < -67.5 ) ; average -70 face -9396926 3420201 elseif ( zangle < -62.5 ) ; average -65 face -9063078 4226183 elseif ( zangle < -57.5 ) ; average -60 face -8660254 5000000 elseif ( zangle < -52.5 ) ; average -55 face -8191520 5735764 elseif ( zangle < -47.5 ) ; average -50 face -7660444 6427876 elseif ( zangle < -42.5 ) ; average -45 face -7071068 7071068 elseif ( zangle < -37.5 ) ; average -40 face -6427876 7660444 elseif ( zangle < -32.5 ) ; average -35 face -5735764 8191520 elseif ( zangle < -27.5 ) ; average -30 face -5000000 8660254 elseif ( zangle < -22.5 ) ; average -25 face -4226183 9063078 elseif ( zangle < -17.5 ) ; average -20 face -3420201 9396926 elseif ( zangle < -12.5 ) ; average -15 face -2588190 9659258 elseif ( zangle < -7.5 ) ; average -10 face -1736482 9848078 elseif ( zangle < -2.5 ) ; average -5 face -871557 9961947 else ; average -0 face 0 10000000 endif return endif ; set tempfloat to ( zangle / 5 ) ; -36 to + 36 ; set intangle to tempfloat ; ; if ( intangle < 64 ) ; if ( intangle < 32 ) ; if ( intangle < 16 ) ; if ( intangle < 8 ) ; if ( intangle < 4 ) ; if ( intangle < 2 ) ; if ( intangle < 1 ) ; else ; endif ; else ; if ( intangle < 3 ) ; else ; endif ; endif ; else ; if ( intangle < 6 ) ; if ( intangle < 5 ) ; else ; endif ; else ; if ( intangle < 7 ) ; else ; endif ; endif ; endif ; else ; if ( intangle < 12 ) ; if ( intangle < 10 ) ; if ( intangle < 9 ) ; else ; endif ; else ; if ( intangle < 11 ) ; else ; endif ; endif ; else ; if ( intangle < 14 ) ; if ( intangle < 13 ) ; else ; endif ; else ; if ( intangle < 15 ) ; else ; endif ; endif ; endif ; endif end
then placing that variable inside dialogue and such where needed.
or is the taking ID's position from another cell possible and placing for example scroll to a stable.
if that's manual reference placing then it's in development section as is.
those looks nice and some could be placed as function extension later as placing them via creation kit looks kinda tedious.In Skyrim they use aliases for that.
for scripting have been wondering why haven't heard of skyrim besides it's hack and flash nature althought those mod reviews on yotube are kinda something.
http://www.creationkit.com/Keyword_Reference
http://www.creationkit.com/Papyrus_Intr ... ng_scripts
that seems kinda hard to pull out of the hat scripted mod. small redefined library althougt here are script modpacks what have heard. diffigulty mods use them and that the game mechanics is hardcoded in big parts
althought those mod reviews on youtube are kinda something .p
the placing and execution of actions is done good
+ custom animations
http://www.creationkit.com/Arrays_(Papyrus) arrays could be needed for particle effect manipulation, lists and group reference control after 1.0. framerate for fraphic stuff thought.
makes the set of handled variables possibly smaller