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The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our "1.0" release remains excitingly close!
Known Issues:
- Crash when trying to view cell in render view in OpenCS on OSX
- Crash when switching from full screen to windowed mode on D3D9
Changelog:
- Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
- Implemented INI-importer for the launcher
- Implemented "encoding" option in the launcher
- Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
- Fixed several launcher and installation issues
- Fixed issue with BIK video/audio playback sync
- Fixed NPCs ignoring player invisibility when engaged in combat
- Fixed long class names being cut off in the UI
- Fixed running while levitating draining fatigue
- Fixed handling of disabled plugins
- Fixed ToggleMenus not closing dialog windows
- Fixed crash when calling getDistance on items in the player's inventory
- Fixed the Buglamp tooltip showing the item weight
- Fixed slave crime reaction to PC picking up slave's bracers
- Fixed Dremora death animation
- Fixed Mansilamat Vabdas's floating corpse
- Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
- Fixed silenced enemies attempting to cast spells
- Fixed The Warlords quest
- Fixed sneak attacks on hostiles causing a bounty
- Fixed a crash caused by incorrect handling of getPcRank and similar defines
- Fixed pause in Storm Atronach animation
- Fixed a bug in TerrainGrid::getWorldBoundingBox
- Fixed crash on exceptions while adding startup scripts
- Fixed AiWander path finder hang when quickly changing cells
- Fixed crash when playing OGG files
- Fixed Dagoth Gares talking to the player even when he is not there
- Fixed overflow exploit in bartering
- Fixed a crash when maximizing the window with the race selection dialog open on D3D9
- Fixed script command "Activate, player" not working
- Fixed buttons only lighting on hover over their label
- Fixed Slowfall effect being too weak
- Fixed several skeleton/bone model and animation issues
- Fixed script handling to treat the [ character as whitespace
- Fixed a crash in character preview for non-existing meshes
- Fixed abrupt transition when ash storms end
- Fixed mouse movements being tracked during video playback
- Fixed a crash on exit
- Fixed being able to attack Almalexia during her final monologue
- Fixed the frame time cap not being applied to Ogre's ControllerManager
- Fixed recalculation of Magicka to be less aggressive
- Fixed Azura's spirit fading away too fast
- Fixed Magicka becoming negative
- Fixed health so it drops to 0 if it goes below 1.
- Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
- Fixed some issues with mods that use conversation scripts to update the PC
- Fixed graphical issues with Morrowind Grass Mod
- Fixed issues with renaming profiles in the launcher
- OpenCS: Implemented rendering cell markers
- OpenCS: Implemented double-click functionality in tables
- OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
- OpenCS: Implemented editing positions of references in the 3D scene
- OpenCS: Implemented edit mode button on the scene toolbar
- OpenCS: Implemented user setting for showing the status bar
- OpenCS: Improved the layout of the user settings dialog
- OpenCS: Fixed script compiler sometimes failing to find IDs
- OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
- OpenCS: Fixed display of combat/magic/stealth values
- OpenCS: Fixed saving
- OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
- OpenCS: Fixed MDL subrecord error
- OpenCS: Fixed coordinate and rotation editing
- OpenCS: Fixed several window and view handling issues
- OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
- OpenCS: Fixed a crash when closing cell render window on OSX
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<p>The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our "1.0" release remains excitingly close!</p>
<p><b>Known Issues:</b><br>
<ul><li>Crash when trying to view cell in render view in OpenCS on OSX</li>
<li>Crash when switching from full screen to windowed mode on D3D9</li></ul></p>
<p><b>Changelog:</b><br>
<ul><li>Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures</li>
<li>Implemented INI-importer for the launcher</li>
<li>Implemented "encoding" option in the launcher</li>
<li>Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)</li>
<li>Fixed several launcher and installation issues</li>
<li>Fixed issue with BIK video/audio playback sync</li>
<li>Fixed NPCs ignoring player invisibility when engaged in combat</li>
<li>Fixed long class names being cut off in the UI</li>
<li>Fixed running while levitating draining fatigue</li>
<li>Fixed handling of disabled plugins</li>
<li>Fixed ToggleMenus not closing dialog windows</li>
<li>Fixed crash when calling getDistance on items in the player's inventory</li>
<li>Fixed the Buglamp tooltip showing the item weight</li>
<li>Fixed slave crime reaction to PC picking up slave's bracers</li>
<li>Fixed Dremora death animation</li>
<li>Fixed Mansilamat Vabdas's floating corpse</li>
<li>Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest</li>
<li>Fixed silenced enemies attempting to cast spells</li>
<li>Fixed The Warlords quest</li>
<li>Fixed sneak attacks on hostiles causing a bounty</li>
<li>Fixed a crash caused by incorrect handling of getPcRank and similar defines</li>
<li>Fixed pause in Storm Atronach animation</li>
<li>Fixed a bug in TerrainGrid::getWorldBoundingBox</li>
<li>Fixed crash on exceptions while adding startup scripts</li>
<li>Fixed AiWander path finder hang when quickly changing cells</li>
<li>Fixed crash when playing OGG files</li>
<li>Fixed Dagoth Gares talking to the player even when he is not there</li>
<li>Fixed overflow exploit in bartering</li>
<li>Fixed a crash when maximizing the window with the race selection dialog open on D3D9</li>
<li>Fixed script command "Activate, player" not working</li>
<li>Fixed buttons only lighting on hover over their label</li>
<li>Fixed Slowfall effect being too weak</li>
<li>Fixed several skeleton/bone model and animation issues</li>
<li>Fixed script handling to treat the [ character as whitespace</li>
<li>Fixed a crash in character preview for non-existing meshes</li>
<li>Fixed abrupt transition when ash storms end</li>
<li>Fixed mouse movements being tracked during video playback</li>
<li>Fixed a crash on exit</li>
<li>Fixed being able to attack Almalexia during her final monologue</li>
<li>Fixed the frame time cap not being applied to Ogre's ControllerManager</li>
<li>Fixed recalculation of Magicka to be less aggressive</li>
<li>Fixed Azura's spirit fading away too fast</li>
<li>Fixed Magicka becoming negative</li>
<li>Fixed health so it drops to 0 if it goes below 1.</li>
<li>Fixed floating hairs in Westly's Pluginless Head And Hair Replacer</li>
<li>Fixed some issues with mods that use conversation scripts to update the PC</li>
<li>Fixed graphical issues with Morrowind Grass Mod</li>
<li>Fixed issues with renaming profiles in the launcher</li>
<li>OpenCS: Implemented rendering cell markers</li>
<li>OpenCS: Implemented double-click functionality in tables</li>
<li>OpenCS: Implemented user settings dialog grouping, labeling, and tooltips</li>
<li>OpenCS: Implemented editing positions of references in the 3D scene</li>
<li>OpenCS: Implemented edit mode button on the scene toolbar</li>
<li>OpenCS: Implemented user setting for showing the status bar</li>
<li>OpenCS: Improved the layout of the user settings dialog</li>
<li>OpenCS: Fixed script compiler sometimes failing to find IDs</li>
<li>OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources</li>
<li>OpenCS: Fixed display of combat/magic/stealth values</li>
<li>OpenCS: Fixed saving</li>
<li>OpenCS: Fixed exception caused by following the Creature column of a SoundGen record</li>
<li>OpenCS: Fixed MDL subrecord error</li>
<li>OpenCS: Fixed coordinate and rotation editing</li>
<li>OpenCS: Fixed several window and view handling issues</li>
<li>OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending</li>
<li>OpenCS: Fixed a crash when closing cell render window on OSX</li></ul></p>
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The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our "1.0" release remains excitingly close!
[b]Known Issues:[/b]
[list][*]Crash when trying to view cell in render view in OpenCS on OSX
[*]Crash when switching from full screen to windowed mode on D3D9[/list]
[b]Changelog:[/b]
[list][*]Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
[*]Implemented INI-importer for the launcher
[*]Implemented "encoding" option in the launcher
[*]Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
[*]Fixed several launcher and installation issues
[*]Fixed issue with BIK video/audio playback sync
[*]Fixed NPCs ignoring player invisibility when engaged in combat
[*]Fixed long class names being cut off in the UI
[*]Fixed running while levitating draining fatigue
[*]Fixed handling of disabled plugins
[*]Fixed ToggleMenus not closing dialog windows
[*]Fixed crash when calling getDistance on items in the player's inventory
[*]Fixed the Buglamp tooltip showing the item weight
[*]Fixed slave crime reaction to PC picking up slave's bracers
[*]Fixed Dremora death animation
[*]Fixed Mansilamat Vabdas's floating corpse
[*]Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
[*]Fixed silenced enemies attempting to cast spells
[*]Fixed The Warlords quest
[*]Fixed sneak attacks on hostiles causing a bounty
[*]Fixed a crash caused by incorrect handling of getPcRank and similar defines
[*]Fixed pause in Storm Atronach animation
[*]Fixed a bug in TerrainGrid::getWorldBoundingBox
[*]Fixed crash on exceptions while adding startup scripts
[*]Fixed AiWander path finder hang when quickly changing cells
[*]Fixed crash when playing OGG files
[*]Fixed Dagoth Gares talking to the player even when he is not there
[*]Fixed overflow exploit in bartering
[*]Fixed a crash when maximizing the window with the race selection dialog open on D3D9
[*]Fixed script command "Activate, player" not working
[*]Fixed buttons only lighting on hover over their label
[*]Fixed Slowfall effect being too weak
[*]Fixed several skeleton/bone model and animation issues
[*]Fixed script handling to treat the [ character as whitespace
[*]Fixed a crash in character preview for non-existing meshes
[*]Fixed abrupt transition when ash storms end
[*]Fixed mouse movements being tracked during video playback
[*]Fixed a crash on exit
[*]Fixed being able to attack Almalexia during her final monologue
[*]Fixed the frame time cap not being applied to Ogre's ControllerManager
[*]Fixed recalculation of Magicka to be less aggressive
[*]Fixed Azura's spirit fading away too fast
[*]Fixed Magicka becoming negative
[*]Fixed health so it drops to 0 if it goes below 1.
[*]Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
[*]Fixed some issues with mods that use conversation scripts to update the PC
[*]Fixed graphical issues with Morrowind Grass Mod
[*]Fixed issues with renaming profiles in the launcher
[*]OpenCS: Implemented rendering cell markers
[*]OpenCS: Implemented double-click functionality in tables
[*]OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
[*]OpenCS: Implemented editing positions of references in the 3D scene
[*]OpenCS: Implemented edit mode button on the scene toolbar
[*]OpenCS: Implemented user setting for showing the status bar
[*]OpenCS: Improved the layout of the user settings dialog
[*]OpenCS: Fixed script compiler sometimes failing to find IDs
[*]OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
[*]OpenCS: Fixed display of combat/magic/stealth values
[*]OpenCS: Fixed saving
[*]OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
[*]OpenCS: Fixed MDL subrecord error
[*]OpenCS: Fixed coordinate and rotation editing
[*]OpenCS: Fixed several window and view handling issues
[*]OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
[*]OpenCS: Fixed a crash when closing cell render window on OSX[/list]