Commentary Videos Translations
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- potatoesmaster
- Posts: 112
- Joined: 26 Dec 2012, 17:01
Re: Commentary Videos Translations
potatoesmaster, I hate to tell you, but I put English captions on the v0.30.0 video before it was even made public, I think.
Unless I am really short on time, I'll probably continue to put English captions on the videos. But, I make no promises. If they aren't there within a week of the video being posted, I'm probably not going to do them.
Someone else with access to the YouTube channel (not sure what this list of people might be) will have to be responsible for uploading any additional captions.
Unless I am really short on time, I'll probably continue to put English captions on the videos. But, I make no promises. If they aren't there within a week of the video being posted, I'm probably not going to do them.
Someone else with access to the YouTube channel (not sure what this list of people might be) will have to be responsible for uploading any additional captions.
Re: Commentary Videos Translations
English captions for v0.32.0
- Spoiler: Show
Code: Select all
0:00:02.600,0:00:09.610 Welcome back! OpenMW version 0.32.0 has been released. Let's have a look at what's new. 0:00:15.289,0:00:22.289 Facial animations for NPCs, such as lip movement and eye blinking are now fully implemented. 0:00:39.170,0:00:43.300 If you find gameplay a little too easy, you'll be glad to know we've added the Difficulty 0:00:43.300,0:00:49.060 Slider to the options menu, just as in vanilla Morrowind. 0:00:49.060,0:00:55.670 The Light magic effect and the Command magic effects have been implemented. This marks 0:00:55.670,0:01:02.670 the completion of all magic effects from vanilla Morrowind in OpenMW. 0:01:30.000,0:01:34.930 NPCs and creatures following the player will now engage in the player's battles. We can 0:01:34.930,0:01:41.930 demonstrate this using the henchman Calvus Horatius, and by summoning a few creatures. 0:01:56.080,0:02:03.080 The combat AI for NPCs now knows how to use spells, enchanted items, and potions. 0:02:16.430,0:02:20.040 Creatures will have to wait until at least the next release before being able to use 0:02:20.040,0:02:25.370 their spells. 0:02:25.370,0:02:32.370 The player may now create notes by double-clicking on the local map. 0:02:39.700,0:02:44.510 On the OpenCS side of things, we've added resource tables. You can use them to browse 0:02:44.510,0:02:51.510 the various assets used by the game. 0:02:55.980,0:03:01.920 That's all we have to show for now! For more information, please visit our website 'openmw.org'. 0:03:01.920,0:03:04.040 Until next time, thanks for watching.
Re: Commentary Videos Translations
English captions for v0.33.0
- Spoiler: Show
- 0:00:01.050,0:00:07.519
Welcome back. The OpenMW team is proud to
announce the release of version 0.33.0. This
0:00:07.519,0:00:12.420
is a very exciting release for OpenCS, our
editor, but let's have a look at the changes
0:00:12.420,0:00:17.010
to the engine first.
0:00:17.010,0:00:22.560
Death music has been implemented. This means
that the player may now enjoy the conciliatory
0:00:22.560,0:00:28.149
tones of Jeremy Soule's original soundtrack
as their thread of prophecy is broken once
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again.
0:00:51.210,0:00:55.870
The Level-Up music will now also play to give
the player a sense of achievement for all
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that grinding - or paid training, if you play
Morrowind like most people.
0:01:08.010,0:01:12.770
Console targeting on the player model through
clicking is now implemented. This previously
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could be done by typing "player" in the console
window, but I think you'll agree that it's
0:01:16.550,0:01:23.550
now much easier to do.
0:01:48.540,0:01:53.780
The Red on-hit overlay has been introduced.
It turns out that hits on the player come
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up as a sort of red throb covering the whole
screen in Morrowind. In previous versions
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of OpenMW, we had the player model bleed just
like NPCs. This older functionality can be
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restored through the settings file, should
you prefer it.
0:02:16.800,0:02:23.800
Spell-casting for non-humanoid creatures has
now been implemented.
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Therefore Scribs have been restored to their original purpose of paralyzing the player
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for unreasonable amounts of time.
0:02:46.650,0:02:51.460
For all you bibliophiles, books with images
now display correctly, and images no longer
0:02:51.460,0:02:56.480
cause text to shift to the next page. We've
also fixed some other formatting issues, so
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all of Morrowind's books should now be displayed
correctly for your reading pleasure.
0:03:04.170,0:03:09.740
There has been increasing development on OpenCS
over the last few releases. This version is
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no different, and brings a host of new features
to the program. This is highly exciting, as
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OpenCS will redress many of the infamous bugs
that plagued the Original construction set
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and eventually allow for advanced OpenMW content
to be produced.
0:03:27.380,0:03:32.430
Terrain rendering has been implemented within
OpenCS. We can now view objects in relation
0:03:32.430,0:03:37.950
to the terrain that they exist on. This takes
us one step closer to complete rendering capacity,
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with only water and fog remaining.
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Running the game immediately from the current
position whilst maintaining edits has been
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implemented within OpenCS. This allows content
developers to seamlessly switch between editing
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and play-testing. It is our hope that this
will save modders many hours of frustration!
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On the interface side, a number of reference
tables were added.
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Spells, path-grids, and SoundGen records are
now all accessible through their respective
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tables.
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We can now use the right-click menu on a record
column to jump directly to editing that record.
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For example, we can edit the script of an
object through the right-click menu on its
0:04:51.400,0:04:56.819
script column. Or, if we have a cell reference,
we can easily edit the base object that is
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referenced.
0:05:03.819,0:05:08.759
That's about it for this time around. As always
there were a large number of smaller fixes
0:05:08.759,0:05:13.189
and enhancements which weren't included in
this video. For more information, I'd advise
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you to check out the full release announcement
on our website, 'openmw.org'. These are exciting
0:05:18.639,0:05:23.800
times for OpenMW, and we hope to be back soon
with more substantial updates.
0:05:23.800,0:05:30.800
Until next time, thanks for watching.
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