Follower-Party system?
Follower-Party system?
As post 1.0 release, are you considering a follower-party system like the UFO mod for Skyrim? Morrowind was designed to be played solo, but still
Re: Follower-Party system?
I did not know MW was supposed to be played solo, I had a companion with me for 4 years of playing, but then again I did not realise until a year ago that there was a main plot. I thought the Caius package stuff was just a training / introduction to the world once he stopped giving me jobs and told me to go and train more I went off, found a companion and did my own thing.
As I remember it the companion / henchman was a bit of a kludge, so I hope openMW makes it better, I am sure other games that will eventually use the engine will also need some sort of party system, even if it version 2 stuff.
As I remember it the companion / henchman was a bit of a kludge, so I hope openMW makes it better, I am sure other games that will eventually use the engine will also need some sort of party system, even if it version 2 stuff.
Re: Follower-Party system?
Where on earth did you find a companion that stuck with you?
Re: Follower-Party system?
Julan does a good job of it in Morrowind, though that's a lot of custom scripting.raevol wrote:Where on earth did you find a companion that stuck with you?
Re: Follower-Party system?
Oh, a mod, ok.
Re: Follower-Party system?
I think the mercenary you can hire in Mournhold is the only non-mod companion you can hire.raevol wrote:Oh, a mod, ok.
Re: Follower-Party system?
Uh.. Did you think the game was fun to play anyway?Tinker wrote:I did not know MW was supposed to be played solo, I had a companion with me for 4 years of playing, but then again I did not realise until a year ago that there was a main plot. I thought the Caius package stuff was just a training / introduction to the world once he stopped giving me jobs and told me to go and train more I went off, found a companion and did my own thing.
Re: Follower-Party system?
Sure, I am a similar experience. Caius send you off and you forget about it I remember a game where I went back what I was in full Daedric and of level 35 or so...
(note: the full Daedric come from the Morrowind Comes Alive mod that, while nice, is definitely overdone...)
(note: the full Daedric come from the Morrowind Comes Alive mod that, while nice, is definitely overdone...)
Re: Follower-Party system?
I got a job moving a slave from Hla Oad to Balmora. I read recently that I had a couple of options, one was to get her or the drugs she was muling to Balmora and get paid or I could get her to the twin lamps organisation and free her. What I did was chat to her a lot on the way, killed the drug dealer when I delivered her then asked her what she wanted to do and she said she would stay with me, which she did for years, it got difficult at times as she did not seem to level up and there is no simple way to give equipment but we had great fun.
This was vanilla MW no mods.
As for not following the plot I think I got to see some places that only devs knew about, I really enjoyed playing a free form game without a plot to follow. Now I know there is a plot I may follow it in openMW, I never saw Vivec until testing openMW early on so it might be nice to see it in game.
This was vanilla MW no mods.
As for not following the plot I think I got to see some places that only devs knew about, I really enjoyed playing a free form game without a plot to follow. Now I know there is a plot I may follow it in openMW, I never saw Vivec until testing openMW early on so it might be nice to see it in game.