Good news, bad and ugly news.
Good news:
* Compiles
* Launcher works, installation works just fine.
* OpenMW launches and runs
Bad news:
* Xorg/X11 uses fbdev, slow. No 2D nor 3D acceleration.
* There is a fbturbo which takes advantage of ARMv6, but it only works with X11 abi12, which is wheezy. It hasn't been updated to for abi18 used in Jessie.
* Ogre3D is compiled with OpenGL Subsystem only. This is currently only supported with the software rasterizer, which is slow.
Ugly news:
* There is a fully 2D/3D acclerated driver being worked on here: http://elinux.org/RPi_Xorg_rpi_Driver
And boy, is it ugly... work in progress here.
* Ogre3D in Debian (and Ubuntu) needs to be updated to support GLES2 by default.
OpenMW on a Raspberry Pi (?)
- psi29a
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Re: OpenMW on a Raspberry Pi (?)
Just FYI, Eric Anholt was hired by Broadcom to develop a DRM and Mesa (Gallium) driver for the VideoCore 4 so we'll hopefully get a real driver in a year or so.
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
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Re: OpenMW on a Raspberry Pi (?)
Thanks! I didn't know!
https://anholt.livejournal.com/45013.html <-- progress already
His branch is here, i'll be following it:
https://github.com/anholt/linux/tree/vc4
https://anholt.livejournal.com/45013.html <-- progress already
His branch is here, i'll be following it:
https://github.com/anholt/linux/tree/vc4
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
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Re: OpenMW on a Raspberry Pi (?)
btw: https://anholt.livejournal.com/45187.html
I've been in email contact with Eric, I'm going to try my hand at this too.
I've been in email contact with Eric, I'm going to try my hand at this too.