OpenMW on a Raspberry Pi (?)

Support for running, installing or compiling OpenMW

Before you submit a bug report for the first time, please read: Bug reporting guidelines
User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW on a Raspberry Pi (?)

Post by psi29a »

Good news, bad and ugly news.

Good news:
* Compiles
* Launcher works, installation works just fine.
* OpenMW launches and runs

Bad news:
* Xorg/X11 uses fbdev, slow. No 2D nor 3D acceleration.
* There is a fbturbo which takes advantage of ARMv6, but it only works with X11 abi12, which is wheezy. It hasn't been updated to for abi18 used in Jessie.
* Ogre3D is compiled with OpenGL Subsystem only. This is currently only supported with the software rasterizer, which is slow.

Ugly news:
* There is a fully 2D/3D acclerated driver being worked on here: http://elinux.org/RPi_Xorg_rpi_Driver
And boy, is it ugly... work in progress here.
* Ogre3D in Debian (and Ubuntu) needs to be updated to support GLES2 by default.
swick
Posts: 96
Joined: 06 Aug 2011, 13:00

Re: OpenMW on a Raspberry Pi (?)

Post by swick »

Just FYI, Eric Anholt was hired by Broadcom to develop a DRM and Mesa (Gallium) driver for the VideoCore 4 so we'll hopefully get a real driver in a year or so.
User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW on a Raspberry Pi (?)

Post by psi29a »

Thanks! I didn't know!

https://anholt.livejournal.com/45013.html <-- progress already

His branch is here, i'll be following it:
https://github.com/anholt/linux/tree/vc4
User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW on a Raspberry Pi (?)

Post by psi29a »

btw: https://anholt.livejournal.com/45187.html

I've been in email contact with Eric, I'm going to try my hand at this too. :)
Locked