OpenMW 0.31.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW 0.31.0

Post by Ace (SWE) »

Second Windows RCs:

32-bit
64-bit

Still haven't gotten contact with my ordinary host, so hosting them on another server for now.
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raevol
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Re: OpenMW 0.31.0

Post by raevol »

About halfway through this: https://gist.github.com/mickeylyle/a804c27f47abfadbf201

Good God...
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Greendogo
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Re: OpenMW 0.31.0

Post by Greendogo »

raevol wrote:About halfway through this: https://gist.github.com/mickeylyle/a804c27f47abfadbf201

Good God...
Feeling sorry for WeirdSexy, this is going to be the Lord-of-the-Rings-Extended-Edition of release videos.
Last edited by Greendogo on 09 Jul 2014, 07:20, edited 1 time in total.
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raevol
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Re: OpenMW 0.31.0

Post by raevol »

Greendogo wrote:Feeling sorry for WeirdSexy, this is going to be the Lord-of-the-Rings-Extended-Edition of releases videos.
Needs more shots of Frodo and Sam staring longingly into each others' eyes...
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raevol
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Re: OpenMW 0.31.0

Post by raevol »

Updated release announcement: https://gist.github.com/mickeylyle/a804c27f47abfadbf201

Are these still known issues?
- Character generation can be skipped
- Some items can be stolen without raising an alarm

And was this fixed? Link: http://bugs.openmw.org/issues/1567
Bug #1567: Editor: Deleting of referenceables does not work
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scrawl
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Re: OpenMW 0.31.0

Post by scrawl »

Posted some corrections on github.
Are these still known issues?
- Character generation can be skipped
- Some items can be stolen without raising an alarm
No.
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raevol
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Re: OpenMW 0.31.0

Post by raevol »

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scrawl
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Re: OpenMW 0.31.0

Post by scrawl »

Draugr is still spelled wrong and #1216 is not mentioned.
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Zini
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Re: OpenMW 0.31.0

Post by Zini »

#1567 was fixed.
corristo
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Re: OpenMW 0.31.0

Post by corristo »

HiPhish wrote: Here it is, using the new RC2 build:
Is it possible to run OpenCS under debugger? You should have lldb or gdb available.
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