OpenMW 0.31.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Lazaroth
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Joined: 30 May 2012, 05:04

Re: OpenMW 0.31.0

Post by Lazaroth »

One thing I noticed is that whenever you coc, you face 180° wrong.

I'm also getting a crash when switching from fullscreen to window.
win 8.1 64-bit
Attached the log.

I *think* the error is this;
09:04:03: OGRE EXCEPTION(3:RenderingAPIException): Unable to disable texture '0' in D3D9 in D3D9Device::clearDeviceStreams at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 630)
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Zini
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Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.31.0

Post by Zini »

@HiPhish: That sounds like a badly configured installation. Can you run OpenCS from the console and post the output? In particular the Data dir lines.

@Lazaroth: Is there a right direction for coc? No idea about the crash.
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Lazaroth
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Re: OpenMW 0.31.0

Post by Lazaroth »

Zini wrote: @Lazaroth: Is there a right direction for coc?
The one vanilla uses and people are used to. It was fine just a week ago. It's probably related to this;
https://github.com/OpenMW/openmw/commit ... ee3e3793ab
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Greendogo
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Re: OpenMW 0.31.0

Post by Greendogo »

The direction the PC faces when he COCs outside is always north in vanilla. Are you not getting north in OpenMW? I am.
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Lazaroth
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Joined: 30 May 2012, 05:04

Re: OpenMW 0.31.0

Post by Lazaroth »

I double checked everything and you are correct. It's the trace down that confused me, disregard what I said.

The crash is the only issue then.
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Greendogo
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Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.31.0

Post by Greendogo »

That's good. This is the first time I've checked scrawl's handy work on the coc function. Nice job scrawl! I can finally coc with abandon and know where the heck I'm going! :D
SquireNed
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Joined: 21 Dec 2013, 22:18

Re: OpenMW 0.31.0

Post by SquireNed »

Lazaroth wrote:One thing I noticed is that whenever you coc, you face 180° wrong.

I'm also getting a crash when switching from fullscreen to window.
win 8.1 64-bit
Attached the log.

I *think* the error is this;
09:04:03: OGRE EXCEPTION(3:RenderingAPIException): Unable to disable texture '0' in D3D9 in D3D9Device::clearDeviceStreams at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 630)
No such crash on Windows 7 (unless it only happens once in a while).
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WeirdSexy
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Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.31.0

Post by WeirdSexy »

Checking in. Haven't had a lot of free time during the week and I'm in the process of moving. I'll try to set aside some amount of time each day for testing and recording/editing, but it's going to take me a while to get a video out.
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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: OpenMW 0.31.0

Post by sirherrbatka »

This will be increadible version.
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Jyby
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Joined: 10 Dec 2013, 04:16

Re: OpenMW 0.31.0

Post by Jyby »

Sorry I left for awhile. I was on vacation. Getting myself updated...
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