That's just the thing, modders don't need to use voxel creation tools, they can work with the vertex based tools they are used to and leave the conversion into voxels to the engine.SquireNed wrote:The problem with adding voxel support is that it's extra functionality not in Morrowind. It might come post 1.0, but it's not something OpenMW is terribly concerned about unless it would impact the game, and the old "add a mesh and put it in" is probably simpler than going into voxel work just for that purpose.
I think the engine whose blog I linked to doesn't use marching cubes. I don't know much about graphics, though, so I cannot really tell you what it's actually doing.asmageddon wrote:That said, marching cubes result in tons of triangles, many of which are not necessary, if you're good at 3D math, you could probably find some articles on mesh decimation and implement that. Still, with big-ish chunks, and/or not a lot of voxels used(say, only used for caves, arches, etc.), performance should not be a huge problem.