Getting close to feature complete

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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Getting close to feature complete

Post by raevol »

We're getting close guys! Here's the feature todo list from our tracker:

0.31:
Feature #41: Precipitation/Fog-Type Weather Elements
Feature #47: Magic Effects
Feature #147: More Batching
Feature #238: Importer tab
Feature #452: Water effects
Feature #961: AI Combat for magic and ranged weapons
Feature #965: Allow AI Combat with other actors besides the player
Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY)
Feature #1111: Collision script instructions
Feature #1113: NPC door AI
Feature #1174: Saved Game: add missing creature state
Feature #1176: Saved Game: Handle movement of objects between cells
Feature #1225: Saved Game: Include scene-only data
Feature #1321: Sneak skill enhancements

1.0:
Feature #642: Facial animation
Feature #1057: NiStencilProperty
Feature #1082: Voiced dialogue
Feature #1117: Music controller
Feature #1118: AI combat: flee
Feature #1120: Command creature/humanoid magic effects
Feature #1121: Elemental shield magic effects
Feature #1122: Light magic effect
Feature #1125: AI fast-forward
Feature #1139: AI: Friendly hits
Feature #1141: AI: combat party
Feature #1165: Magic effect script instructions (get, set, mod)
Feature #1228: Drowning while knocked out
Feature #1315: Crime: Murder
Feature #1318: Crime: Factions

Note this list doesn't include any bugs, of which there are quite a few, and this list may not be entirely complete. But here's how it looks right now!
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WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: Getting close to feature complete

Post by WeirdSexy »

Can't wait to see what the to-do looks like for v1.1 :)
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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: Getting close to feature complete

Post by Greendogo »

Does anyone have any leads on Feature #642, the Facial Animations? Can't wait for those to get added.
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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Getting close to feature complete

Post by Okulo »

Facial animation actually looks like a great tipoff.

"Is OpenMW done yet?"
- 'Do the mouths move?'
"No."
- 'Then no.'
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Getting close to feature complete

Post by raevol »

Where's that video of the NPCs yelling...
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Greendogo
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Joined: 26 Aug 2011, 02:04

Re: Getting close to feature complete

Post by Greendogo »

Okulo wrote:Facial animation actually looks like a great tipoff.

"Is OpenMW done yet?"
- 'Do the mouths move?'
"No."
- 'Then no.'
Ha, made me laugh :D
masteredwood
Posts: 6
Joined: 05 May 2014, 23:12

Re: Getting close to feature complete

Post by masteredwood »

Feature #1113: NPC door AI...
This mean NPC opens doors to go somewhere inside cells, or they can transition through cells? I wanna know, both are awesome.
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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Getting close to feature complete

Post by Okulo »

It's so NPCs know how to handle opening doors before trying to walk through them. Also, to dodge the door when they do open one.
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bahamut
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Joined: 16 Apr 2014, 11:46

Re: Getting close to feature complete

Post by bahamut »

We need working ladders to be feature complete
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vv221
Posts: 55
Joined: 03 Oct 2012, 12:27
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Re: Getting close to feature complete

Post by vv221 »

bahamut wrote:We need working ladders to be feature complete
There is no such thing in original Morrowind, or am I missing something?
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