We're getting close guys! Here's the feature todo list from our tracker:
0.31:
Feature #41: Precipitation/Fog-Type Weather Elements
Feature #47: Magic Effects
Feature #147: More Batching
Feature #238: Importer tab
Feature #452: Water effects
Feature #961: AI Combat for magic and ranged weapons
Feature #965: Allow AI Combat with other actors besides the player
Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY)
Feature #1111: Collision script instructions
Feature #1113: NPC door AI
Feature #1174: Saved Game: add missing creature state
Feature #1176: Saved Game: Handle movement of objects between cells
Feature #1225: Saved Game: Include scene-only data
Feature #1321: Sneak skill enhancements
1.0:
Feature #642: Facial animation
Feature #1057: NiStencilProperty
Feature #1082: Voiced dialogue
Feature #1117: Music controller
Feature #1118: AI combat: flee
Feature #1120: Command creature/humanoid magic effects
Feature #1121: Elemental shield magic effects
Feature #1122: Light magic effect
Feature #1125: AI fast-forward
Feature #1139: AI: Friendly hits
Feature #1141: AI: combat party
Feature #1165: Magic effect script instructions (get, set, mod)
Feature #1228: Drowning while knocked out
Feature #1315: Crime: Murder
Feature #1318: Crime: Factions
Note this list doesn't include any bugs, of which there are quite a few, and this list may not be entirely complete. But here's how it looks right now!
Getting close to feature complete
Re: Getting close to feature complete
Can't wait to see what the to-do looks like for v1.1
Re: Getting close to feature complete
Does anyone have any leads on Feature #642, the Facial Animations? Can't wait for those to get added.
Re: Getting close to feature complete
Facial animation actually looks like a great tipoff.
"Is OpenMW done yet?"
- 'Do the mouths move?'
"No."
- 'Then no.'
"Is OpenMW done yet?"
- 'Do the mouths move?'
"No."
- 'Then no.'
Re: Getting close to feature complete
Where's that video of the NPCs yelling...
Re: Getting close to feature complete
Ha, made me laughOkulo wrote:Facial animation actually looks like a great tipoff.
"Is OpenMW done yet?"
- 'Do the mouths move?'
"No."
- 'Then no.'
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- Posts: 6
- Joined: 05 May 2014, 23:12
Re: Getting close to feature complete
Feature #1113: NPC door AI...
This mean NPC opens doors to go somewhere inside cells, or they can transition through cells? I wanna know, both are awesome.
This mean NPC opens doors to go somewhere inside cells, or they can transition through cells? I wanna know, both are awesome.
Re: Getting close to feature complete
It's so NPCs know how to handle opening doors before trying to walk through them. Also, to dodge the door when they do open one.
Re: Getting close to feature complete
We need working ladders to be feature complete
Re: Getting close to feature complete
There is no such thing in original Morrowind, or am I missing something?bahamut wrote:We need working ladders to be feature complete