OpenMW 0.28.0
Re: OpenMW 0.28.0
There is no music on OS X, is this known? There is also no sound at all in the intro video, I assume this is related. I also noted two guards in Seyda Neen who kept walking into each other all the time instead of evading after I finished character creation. They just kept walking forward.
Re: OpenMW 0.28.0
Lack of music on OSX is known: Issue #1041
Re: OpenMW 0.28.0
@HiPhish
absence of sound in videos is related, yes.
absence of sound in videos is related, yes.
Re: OpenMW 0.28.0
I have to say, SirHerrbatka, I'm really enjoying the Doge picture every time I come to the site. Really brightens up my day. I'll have mixed feelings when 0.28 is released and knocks him down the front page!
Re: OpenMW 0.28.0
Speaking of the 0.28.0 release, where are we? I know we're waiting on a release video (no rush!) but are there any big issues we are looking at?
Re: OpenMW 0.28.0
Well, there was a bug report from Br0ken, but apparently nobody can replicate the problem or has an idea what is going wrong there. Otherwise I think we are good.
Re: OpenMW 0.28.0
The light spell is not properly implemented yet right? This one would be awesome to show off normal maps and stuff (especially if it would cause speculars).scrawl wrote:Well, I found it a bit odd that you only mentioned resist magicka and chameleon when in fact about 70% of effects are implemented (90% in master now).
Re: OpenMW 0.28.0
Waiting until the next release to talk about texture mapping shenanigans.
http://youtu.be/x9lTWjXAi9s
http://youtu.be/x9lTWjXAi9s