OpenMW 0.28.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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lgromanowski
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Re: OpenMW 0.28.0

Post by lgromanowski »

Windows and Linux RCs are uploaded to http://downloads.openmw.org/

// EDIT: Corrected typo
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Okulo
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Re: OpenMW 0.28.0

Post by Okulo »

BrotherBrick wrote:True! Gelukkig nieuwjaar!
Aw! You remembered enough about me to know I'm Dutch! That is touching, you are the best. Happy new year to you too.

I can't wait to see if this update will fix OpenCS not running on Arch. Keeping a close eye on the AUR now. :D
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psi29a
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Re: OpenMW 0.28.0

Post by psi29a »

Just for you dear. ;)

BTW: On debian, we bumped mygui to use ogre-1.9 and also the current openmw-0.27 (retagged) to also use ogre-1.9. Everything is now in place for 0.28.0!

http://packages.debian.org/experimental/games/openmw
http://packages.debian.org/source/sid/mygui

Cheers everyone!
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scrawl
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Re: OpenMW 0.28.0

Post by scrawl »

Br0ken wrote:Dialog topics are not working. I can't even complete a character generation. :(
Win7 32-bit, Russian Morrowind.
I don't think we changed anything related to dialog.
Are you sure you have the right encoding set in openmw.cfg?
If that doesn't fix it, we'll need more info. What is not working, screenshots, etc.
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raevol
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Re: OpenMW 0.28.0

Post by raevol »

Zini wrote:Minor update to changelog (two more bug fixes).
Got them, these two right?
Bug #1072: Drawing weapon increases torch brightness
Bug #1073: Merchants sell stacks of gold
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Zini
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Re: OpenMW 0.28.0

Post by Zini »

Correct.
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raevol
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Re: OpenMW 0.28.0

Post by raevol »

For my reference, this is where I am at with the current beast of a release announcement: https://gist.github.com/mickeylyle/8249383

I've written some questions at the bottom there, if anyone wants to help me out with those as I go...
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raevol
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Re: OpenMW 0.28.0

Post by raevol »

Ok, need some input on my questions at the bottom of this: https://gist.github.com/mickeylyle/8249383
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dEnigma
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Re: OpenMW 0.28.0

Post by dEnigma »

raevol wrote:Ok, need some input on my questions at the bottom of this: https://gist.github.com/mickeylyle/8249383
I wrote some comments on github, though I don't have enough time to look at all the issues right now.
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Necrod
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Re: OpenMW 0.28.0

Post by Necrod »

As always guys great job on the not-yet-released new release. Still waiting for 1.0 to play through MW again. Looks like it's getting closer :)

I imagine lot of people will be joining the forums after this major release (especially if there's a modding section being added), so this might be a good time to shout out a request for someone able to further fix the forum theme. Me and another forum user "xXShaddowTXx" were working on it a while back but with the lack of proper skills we left it bugged and unfinished. I'd also like to apologize for that :D
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