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- 10:46:38: Creating resource group General
10:46:38: Creating resource group Internal
10:46:38: Creating resource group Autodetect
10:46:38: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:46:38: Registering ResourceManager for type Material
10:46:38: Registering ResourceManager for type Mesh
10:46:38: Registering ResourceManager for type Skeleton
10:46:38: MovableObjectFactory for type 'ParticleSystem' registered.
10:46:38: OverlayElementFactory for type Panel registered.
10:46:38: OverlayElementFactory for type BorderPanel registered.
10:46:38: OverlayElementFactory for type TextArea registered.
10:46:38: Registering ResourceManager for type Font
10:46:38: ArchiveFactory for archive type FileSystem registered.
10:46:38: ArchiveFactory for archive type Zip registered.
10:46:38: ArchiveFactory for archive type EmbeddedZip registered.
10:46:38: DDS codec registering
10:46:38: FreeImage version: 3.15.2
10:46:38: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:46:38: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
10:46:38: Registering ResourceManager for type HighLevelGpuProgram
10:46:38: Registering ResourceManager for type Compositor
10:46:38: MovableObjectFactory for type 'Entity' registered.
10:46:38: MovableObjectFactory for type 'Light' registered.
10:46:38: MovableObjectFactory for type 'BillboardSet' registered.
10:46:38: MovableObjectFactory for type 'ManualObject' registered.
10:46:38: MovableObjectFactory for type 'BillboardChain' registered.
10:46:38: MovableObjectFactory for type 'RibbonTrail' registered.
10:46:38: *-*-* OGRE Initialising
10:46:38: *-*-* Version 1.8.0 (Byatis)
10:46:38: Loading library D:\Jocke\Spel\OpenMW 0.24.0\.\/RenderSystem_GL.dll
10:46:38: Installing plugin: GL RenderSystem
10:46:38: OpenGL Rendering Subsystem created.
10:46:38: Plugin successfully installed
10:46:38: Loading library D:\Jocke\Spel\OpenMW 0.24.0\.\/RenderSystem_Direct3D9.dll
10:46:38: Installing plugin: D3D9 RenderSystem
10:46:38: D3D9 : Direct3D9 Rendering Subsystem created.
10:46:38: D3D9: Driver Detection Starts
10:46:38: D3D9: Driver Detection Ends
10:46:38: Plugin successfully installed
10:46:38: Loading library D:\Jocke\Spel\OpenMW 0.24.0\.\/Plugin_CgProgramManager.dll
10:46:38: Installing plugin: Cg Program Manager
10:46:38: Plugin successfully installed
10:46:38: Loading library D:\Jocke\Spel\OpenMW 0.24.0\.\/Plugin_ParticleFX.dll
10:46:38: Installing plugin: ParticleFX
10:46:38: Particle Emitter Type 'Point' registered
10:46:38: Particle Emitter Type 'Box' registered
10:46:38: Particle Emitter Type 'Ellipsoid' registered
10:46:38: Particle Emitter Type 'Cylinder' registered
10:46:38: Particle Emitter Type 'Ring' registered
10:46:38: Particle Emitter Type 'HollowEllipsoid' registered
10:46:38: Particle Affector Type 'LinearForce' registered
10:46:38: Particle Affector Type 'ColourFader' registered
10:46:38: Particle Affector Type 'ColourFader2' registered
10:46:38: Particle Affector Type 'ColourImage' registered
10:46:38: Particle Affector Type 'ColourInterpolator' registered
10:46:38: Particle Affector Type 'Scaler' registered
10:46:38: Particle Affector Type 'Rotator' registered
10:46:38: Particle Affector Type 'DirectionRandomiser' registered
10:46:38: Particle Affector Type 'DeflectorPlane' registered
10:46:38: Plugin successfully installed
10:46:38: Particle Emitter Type 'Nif' registered
10:46:38: Particle Affector Type 'GrowFade' registered
10:46:38: Particle Affector Type 'Gravity' registered
10:46:38: Added resource location 'C:\Users\Jocke\Documents\My Games\openmw/cache' of type 'FileSystem' to resource group 'General' with recursive option
10:46:38: Added resource location 'D:\Jocke\Spel\OpenMW 0.24.0\resources\mygui' of type 'FileSystem' to resource group 'General' with recursive option
10:46:38: Added resource location 'D:\Jocke\Spel\OpenMW 0.24.0\resources\water' of type 'FileSystem' to resource group 'General' with recursive option
10:46:38: Added resource location 'D:\Jocke\Spel\OpenMW 0.24.0\resources\shadows' of type 'FileSystem' to resource group 'General' with recursive option
10:46:38: Added resource location 'D:\Jocke\Spel\OpenMW 0.24.0\resources\mygui\Obliviontt.zip' of type 'Zip' to resource group 'General'
10:46:38: CPU Identifier & Features
10:46:38: -------------------------
10:46:38: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU Q 740 @ 1.73GHz
10:46:38: * SSE: yes
10:46:38: * SSE2: yes
10:46:38: * SSE3: yes
10:46:38: * MMX: yes
10:46:38: * MMXEXT: yes
10:46:38: * 3DNOW: no
10:46:38: * 3DNOWEXT: no
10:46:38: * CMOV: yes
10:46:38: * TSC: yes
10:46:38: * FPU: yes
10:46:38: * PRO: yes
10:46:38: * HT: no
10:46:38: -------------------------
10:46:38: D3D9 : Subsystem Initialising
10:46:38: Registering ResourceManager for type Texture
10:46:38: Registering ResourceManager for type GpuProgram
10:46:38: ***************************************
10:46:38: *** D3D9 : Subsystem Initialised OK ***
10:46:38: ***************************************
10:46:38: D3D9RenderSystem::_createRenderWindow "OpenMW", 1366x768 fullscreen miscParams: FSAA=0 title=OpenMW vsync=false
10:46:38: D3D9 : Created D3D9 Rendering Window 'OpenMW' : 1366x768, 32bpp
10:46:38: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
10:46:39: D3D9: Vertex texture format supported - PF_A8R8G8B8
10:46:39: D3D9: Vertex texture format supported - PF_B8G8R8A8
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
10:46:39: D3D9: Vertex texture format supported - PF_R8G8B8A8
10:46:39: D3D9: Vertex texture format supported - PF_DEPTH
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT16_R
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT32_R
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT16_GR
10:46:39: D3D9: Vertex texture format supported - PF_FLOAT32_GR
10:46:39: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
10:46:39: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
10:46:39: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
10:46:39: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
10:46:39: D3D9: Vertex texture format supported - PF_R8
10:46:39: D3D9: Vertex texture format supported - PF_RG8
10:46:39: RenderSystem capabilities
10:46:39: -------------------------
10:46:39: RenderSystem Name: Direct3D9 Rendering Subsystem
10:46:39: GPU Vendor: nvidia
10:46:39: Device Name: Monitor-1-NVIDIA GeForce GT 425M
10:46:39: Driver Version: 9.18.13.1422
10:46:39: * Fixed function pipeline: yes
10:46:39: * Hardware generation of mipmaps: yes
10:46:39: * Texture blending: yes
10:46:39: * Anisotropic texture filtering: yes
10:46:39: * Dot product texture operation: yes
10:46:39: * Cube mapping: yes
10:46:39: * Hardware stencil buffer: yes
10:46:39: - Stencil depth: 8
10:46:39: - Two sided stencil support: yes
10:46:39: - Wrap stencil values: yes
10:46:39: * Hardware vertex / index buffers: yes
10:46:39: * Vertex programs: yes
10:46:39: * Number of floating-point constants for vertex programs: 256
10:46:39: * Number of integer constants for vertex programs: 16
10:46:39: * Number of boolean constants for vertex programs: 16
10:46:39: * Fragment programs: yes
10:46:39: * Number of floating-point constants for fragment programs: 224
10:46:39: * Number of integer constants for fragment programs: 16
10:46:39: * Number of boolean constants for fragment programs: 16
10:46:39: * Geometry programs: no
10:46:39: * Number of floating-point constants for geometry programs: 0
10:46:39: * Number of integer constants for geometry programs: 0
10:46:39: * Number of boolean constants for geometry programs: 0
10:46:39: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
10:46:39: * Texture Compression: yes
10:46:39: - DXT: yes
10:46:39: - VTC: no
10:46:39: - PVRTC: no
10:46:39: * Scissor Rectangle: yes
10:46:39: * Hardware Occlusion Query: yes
10:46:39: * User clip planes: yes
10:46:39: * VET_UBYTE4 vertex element type: yes
10:46:39: * Infinite far plane projection: yes
10:46:39: * Hardware render-to-texture: yes
10:46:39: * Floating point textures: yes
10:46:39: * Non-power-of-two textures: yes
10:46:39: * Volume textures: yes
10:46:39: * Multiple Render Targets: 4
10:46:39: - With different bit depths: yes
10:46:39: * Point Sprites: yes
10:46:39: * Extended point parameters: yes
10:46:39: * Max Point Size: 8192
10:46:39: * Vertex texture fetch: yes
10:46:39: * Number of world matrices: 0
10:46:39: * Number of texture units: 8
10:46:39: * Stencil buffer depth: 8
10:46:39: * Number of vertex blend matrices: 0
10:46:39: - Max vertex textures: 4
10:46:39: - Vertex textures shared: no
10:46:39: * Render to Vertex Buffer : no
10:46:39: * DirectX per stage constants: yes
10:46:39: DefaultWorkQueue('Root') initialising on thread 0000000000C20230.
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38BB0 starting.
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38C00 starting.
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38C50 starting.
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38CA0 starting.
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38CF0 starting.
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38D40 starting.
10:46:39: Particle Renderer Type 'billboard' registered
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38D90 starting.
10:46:39: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000C38DE0 starting.
10:46:39: Creating resource group Data00000002
10:46:39: ArchiveFactory for archive type Dir registered.
10:46:39: Added resource location 'D:/Jocke/Spel/Morrowind/Data Files' of type 'Dir' to resource group 'Data00000002' with recursive option
10:46:39: Creating resource group Data00000001
10:46:40: Added resource location 'D:\Jocke\Spel\Morrowind\Data Files' of type 'Dir' to resource group 'Data00000001' with recursive option
10:46:40: Creating resource group DataBSA00000003
10:46:40: ArchiveFactory for archive type BSA registered.
10:46:40: Added resource location 'D:/Jocke/Spel/Morrowind/Data Files\Morrowind.bsa' of type 'BSA' to resource group 'DataBSA00000003' with recursive option
10:46:40: Creating resource group DataBSA00000002
10:46:40: Added resource location 'D:/Jocke/Spel/Morrowind/Data Files\Tribunal.bsa' of type 'BSA' to resource group 'DataBSA00000002' with recursive option
10:46:40: Creating resource group DataBSA00000001
10:46:40: Added resource location 'D:/Jocke/Spel/Morrowind/Data Files\Bloodmoon.bsa' of type 'BSA' to resource group 'DataBSA00000001' with recursive option
10:46:40: Registering ResourceManager for type BulletShape
10:46:40: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
10:46:41: Parsing scripts for resource group Autodetect
10:46:41: Finished parsing scripts for resource group Autodetect
10:46:41: Creating resources for group Autodetect
10:46:41: All done
10:46:41: Parsing scripts for resource group Data00000001
10:46:41: Finished parsing scripts for resource group Data00000001
10:46:41: Creating resources for group Data00000001
10:46:41: All done
10:46:41: Parsing scripts for resource group Data00000002
10:46:41: Finished parsing scripts for resource group Data00000002
10:46:41: Creating resources for group Data00000002
10:46:41: All done
10:46:41: Parsing scripts for resource group DataBSA00000001
10:46:41: Finished parsing scripts for resource group DataBSA00000001
10:46:41: Creating resources for group DataBSA00000001
10:46:41: All done
10:46:41: Parsing scripts for resource group DataBSA00000002
10:46:41: Finished parsing scripts for resource group DataBSA00000002
10:46:41: Creating resources for group DataBSA00000002
10:46:41: All done
10:46:41: Parsing scripts for resource group DataBSA00000003
10:46:41: Finished parsing scripts for resource group DataBSA00000003
10:46:41: Creating resources for group DataBSA00000003
10:46:41: All done
10:46:41: Parsing scripts for resource group General
10:46:41: Finished parsing scripts for resource group General
10:46:41: Creating resources for group General
10:46:41: All done
10:46:41: Parsing scripts for resource group Internal
10:46:41: Finished parsing scripts for resource group Internal
10:46:41: Creating resources for group Internal
10:46:41: All done
10:46:41: Creating resource group debugging
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_center.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_center.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_right_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_right_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_middle.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_right_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_right_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_right_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_right_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_bookmark.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_up.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_down.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_left.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_right.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_right_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_left_corner.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_right_corner.dds' with 0 mip map levels
10:46:43: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1.
10:46:43: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x32x1.
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_top.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_bottom.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_vert.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_cursor.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_return.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_newgame.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_options.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\compass.dds' with 0 mip map levels
10:46:43: Texture: GlobalMap.png: Loading 1 faces(PF_B8G8R8,1272x1152x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1272x1152x1.
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_prev_idle.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_next_idle.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_options_idle.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_close_idle.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_journal_idle.dds' with 0 mip map levels
10:46:43: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_quests_active_idle.dds' with 0 mip map levels
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10:46:44: Texture: textures\illy\ff2\hair\m_hair01_blk.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
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10:46:46: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program water_fragment_8071956951631323310: The compile returned an error.
(0) : error C6007: Constant register limit exceeded; more than 32 constant registers needed to compiled program
in CgProgram::compileMicrocode at B:\Programming\Projects\Ogre\Source\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
10:46:46: High-level program water_fragment_8071956951631323310 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program water_fragment_8071956951631323310: The compile returned an error.
(0) : error C6007: Constant register limit exceeded; more than 32 constant registers needed to compiled program
in CgProgram::compileMicrocode at B:\Programming\Projects\Ogre\Source\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
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EDIT: A bit more info you might need:
I have an i7 laptop with 4 gb of ram and a geforce 425M (1gb) graphics card.
(I also updated the post a bit since I wanted to specify that the last working version of openmw for me was 0.22. I did try 0.23 too and it didn't work)