Quick question
Quick question
How does openmw determine its frame rate?
Re: Quick question
It is something built into ogre, every frame in frameRenderingQueued() gives a time since the last frame.
Re: Quick question
I assume this question is related to your task. You don't need to bother with it, since the frame duration is already passed into the SoundManager in the update function.
Re: Quick question
I noticed that if completely remove timer and all everything works perfectly fine. I'm guessing that C++ is a little different than Java in the sense of frame duration not having to be be defined in the file. Like I said, I'm still pretty new to C++. Thanks for the patience.
Re: Quick question
No clue what you mean here. The frame duration is an ordinary function argument. From what little I remember about Java it is exactly the same.I'm guessing that C++ is a little different than Java in the sense of frame duration not having to be be defined in the file