K1ll wrote:Here are the release targzs:
32 Bit
64 Bit
Scrawl noticed that shader compilation is quite slow with these binaries (probably due to old boost wave version), but i simply don't have time to fix that at the moment.
The 64-bit link seems to be down.
EDIT: Uploads are done and but not featured yet, waiting for the Linux Binary 64-bit package still. Release announcements:
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The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (https://code.google.com/p/openmw/downloads/list). This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.
Check out WeirdSexy's release video: http://youtu.be/7FtIcIPogpQ
Known Issues:
- No sound when playing videos on OS X
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Launcher crash on OS X < 10.8
Changelog:
- Various dialogue, trading, and disposition fixes and improvements
- Torch flickering improved to better match vanilla Morrowind
- Fix for attribute fluctuation when infected with Ash Woe Blight
- Adjusted activation range to better match vanilla Morrowind
- Fixes for the Journal UI
- Fixed crash caused by Golden Saint models
- Fix for beast races being able to wear shoes
- Fix for background music not playing
- Fix for meshes without certain node names not being loaded
- Fix for incorrect terrain shape on inital cell load
- Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
- Added video playback
- Added support for escape sequences in message box and dialogue text
- Added AI related script functions, note that AI is not functional yet
- Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
- Implemented execution of scripts of objects in containers/inventories in active cells
- Cell loading performance improvements
- Removed broken GMST contamination fixing mechanism
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<p>The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/openmw">Launchpad PPA</a>. Release packages for other platforms are available on our <a href="https://code.google.com/p/openmw/downloads/list">Download page</a>. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.</p>
<p>Check out WeirdSexy's <a href="http://youtu.be/7FtIcIPogpQ">release video</a>.</p>
<b>Known Issues:</b>
<ul><li>No sound when playing videos on OS X</li>
<li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li>
<li>Launcher crash on OS X < 10.8</li></ul>
<b>Changelog:</b>
<ul><li>Various dialogue, trading, and disposition fixes and improvements</li>
<li>Torch flickering improved to better match vanilla Morrowind</li>
<li>Fix for attribute fluctuation when infected with Ash Woe Blight</li>
<li>Adjusted activation range to better match vanilla Morrowind</li>
<li>Fixes for the Journal UI</li>
<li>Fixed crash caused by Golden Saint models</li>
<li>Fix for beast races being able to wear shoes</li>
<li>Fix for background music not playing</li>
<li>Fix for meshes without certain node names not being loaded</li>
<li>Fix for incorrect terrain shape on inital cell load</li>
<li>Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin</li>
<li>Added video playback</li>
<li>Added support for escape sequences in message box and dialogue text</li>
<li>Added AI related script functions, note that AI is not functional yet</li>
<li>Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet</li>
<li>Implemented execution of scripts of objects in containers/inventories in active cells</li>
<li>Cell loading performance improvements</li>
<li>Removed broken GMST contamination fixing mechanism</li></ul>
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The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.
Check out WeirdSexy's [url=http://youtu.be/7FtIcIPogpQ]release video[/url].
[b]Known Issues:[/b]
[list][*]No sound when playing videos on OS X
[*]Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
[*]Launcher crash on OS X < 10.8[/list]
[b]Changelog:[/b]
[list][*]Various dialogue, trading, and disposition fixes and improvements
[*]Torch flickering improved to better match vanilla Morrowind
[*]Fix for attribute fluctuation when infected with Ash Woe Blight
[*]Adjusted activation range to better match vanilla Morrowind
[*]Fixes for the Journal UI
[*]Fixed crash caused by Golden Saint models
[*]Fix for beast races being able to wear shoes
[*]Fix for background music not playing
[*]Fix for meshes without certain node names not being loaded
[*]Fix for incorrect terrain shape on inital cell load
[*]Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
[*]Added video playback
[*]Added support for escape sequences in message box and dialogue text
[*]Added AI related script functions, note that AI is not functional yet
[*]Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
[*]Implemented execution of scripts of objects in containers/inventories in active cells
[*]Cell loading performance improvements
[*]Removed broken GMST contamination fixing mechanism[/list]
If you guys would glance over those and make sure I didn't muck them up that'd be helpful.