On this note .... I can't find the power supply to my audio interface! That's what kept me from getting it done today (well that and schoolwork). I might have to end up recording the voice-over on a headset mic, but I'd like to avoid that.raevol wrote: ...still waiting for the video from WeirdSexy.
OpenMW 0.21.0
Re: OpenMW 0.21.0
- psi29a
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Re: OpenMW 0.21.0
So no pressure, a release sometime in the coming few days is good.
Re: OpenMW 0.21.0
Sure. No hurry. Anyway, tagged. Build the release packages, please.
Re: OpenMW 0.21.0
I'm sure this has been reported before (perhaps even by me), but I just want to cover all my bases. Some of the rugs hanging on the walls in the Balmora mages guild have their collision boxes in the wrong positions:
http://i.imgur.com/ODjd5zY.jpg
Scrawl or someone, is this just a defect in their models or a defect in OpenMW?
http://i.imgur.com/ODjd5zY.jpg
Scrawl or someone, is this just a defect in their models or a defect in OpenMW?
Re: OpenMW 0.21.0
http://youtu.be/7FtIcIPogpQ
Short video is short.
Also, I'm just curious, when will we have NPCs that are not supposed to be in the world, except under certain conditions, hidden by default? Examples would be "dreamers" and Itermerel in Eight Plates in Balmora.
Short video is short.
Also, I'm just curious, when will we have NPCs that are not supposed to be in the world, except under certain conditions, hidden by default? Examples would be "dreamers" and Itermerel in Eight Plates in Balmora.
Re: OpenMW 0.21.0
That should be working. Enable / disable console commands.WeirdSexy wrote: Also, I'm just curious, when will we have NPCs that are not supposed to be in the world, except under certain conditions, hidden by default? Examples would be "dreamers" and Itermerel in Eight Plates in Balmora.
Re: OpenMW 0.21.0
I think he means NPCs and stuff that should be initially disabled. They're still loaded up, visible, and collidable by default, like everything else.scrawl wrote:That should be working. Enable / disable console commands.
Re: OpenMW 0.21.0
Sure, I can disable them manually. The dreamers and many named NPCs that should show up by default, do show up by default. This is unexpected?scrawl wrote:That should be working. Enable / disable console commands.WeirdSexy wrote: Also, I'm just curious, when will we have NPCs that are not supposed to be in the world, except under certain conditions, hidden by default? Examples would be "dreamers" and Itermerel in Eight Plates in Balmora.
Re: OpenMW 0.21.0
The disable instruction is fully implemented and I assume that is what these NPCs use. However if their scripts contain other not-yet implemented script instructions, these scripts will not be executed at all (including the disable).