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The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (https://code.google.com/p/openmw/downloads/list). This release brings a near-complete implementation of the dialoque system, visual player race changes in character creation, and many other fixes and improvements.
Check out WeirdSexy's release video here: http://www.youtube.com/watch?v=swXDXgYUqFA
Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- The disposition implementation is severely broken and will give wrong numbers in many cases
- Entering a cell containing a Golden Saint model will crash the game
- A journal regression causes journal updates to not display correctly
Changelog:
- Implemented all missing dialoque filters
- Implemented Mercantile skill
- Implemented Persuasion dialogue
- Initial implemetation of AI package classes
- Implemented 2nd layer for Global map
- Player race now changes visually during character creation
- Fixed Cell reloading when using teleport doors that link to the same cell
- Animations now stop when the game is paused
- Fixed "0 a.m." to display as "12 a.m."
- Fixed text persisting in the "name" field of the potion/spell creation window
- Fixed starting date of new games
- Fixed console window close behavior
- Fixed container window formatting to better accomodate long item names
- Fixed some topics not automaticaly being added to the known topic list
- Fixed automove working despite DisablePlayerControls being set
- Fixed rest dialogue opening again after resting
- Fixed double removal of ingredients when creating potions
- Various engine code and scripting improvements
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<p>The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/openmw">Launchpad PPA</a>. Release packages for other platforms are available on our <a href="https://code.google.com/p/openmw/downloads/list">Download page</a>. This release brings a near-complete implementation of the dialoque system, visual player race changes in character creation, and many other fixes and improvements.</p>
<p>Check out WeirdSexy's <a href="http://www.youtube.com/watch?v=swXDXgYUqFA">release video</a>.</p>
<p><b>Known Issues:</b>
<ul><li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li>
<li>The disposition implementation is severely broken and will give wrong numbers in many cases</li>
<li>Entering a cell containing a Golden Saint model will crash the game</li>
<li>A journal regression causes journal updates to not display correctly</li></ul></p>
<p><b>Changelog:</b>
<ul><li>Implemented all missing dialoque filters</li>
<li>Implemented Mercantile skill</li>
<li>Implemented Persuasion dialogue</li>
<li>Initial implemetation of AI package classes</li>
<li>Implemented 2nd layer for Global map</li>
<li>Player race now changes visually during character creation</li>
<li>Fixed Cell reloading when using teleport doors that link to the same cell</li>
<li>Animations now stop when the game is paused</li>
<li>Fixed "0 a.m." to display as "12 a.m."</li>
<li>Fixed text persisting in the "name" field of the potion/spell creation window</li>
<li>Fixed starting date of new games</li>
<li>Fixed console window close behavior</li>
<li>Fixed container window formatting to better accomodate long item names</li>
<li>Fixed some topics not automaticaly being added to the known topic list</li>
<li>Fixed automove working despite DisablePlayerControls being set</li>
<li>Fixed rest dialogue opening again after resting</li>
<li>Fixed double removal of ingredients when creating potions</li>
<li>Various engine code and scripting improvements</li></ul></p>
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The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release brings a near-complete implementation of the dialoque system, visual player race changes in character creation, and many other fixes and improvements.
Check out WeirdSexy's [url=http://www.youtube.com/watch?v=swXDXgYUqFA]release video[/url].
[b]Known Issues:[/b]
[list][*]Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
[*]The disposition implementation is severely broken and will give wrong numbers in many cases
[*]Entering a cell containing a Golden Saint model will crash the game
[*]A journal regression causes journal updates to not display correctly[/list]
[b]Changelog:[/b]
[list][*]Implemented all missing dialoque filters
[*]Implemented Mercantile skill
[*]Implemented Persuasion dialogue
[*]Initial implemetation of AI package classes
[*]Implemented 2nd layer for Global map
[*]Player race now changes visually during character creation
[*]Fixed Cell reloading when using teleport doors that link to the same cell
[*]Animations now stop when the game is paused
[*]Fixed "0 a.m." to display as "12 a.m."
[*]Fixed text persisting in the "name" field of the potion/spell creation window
[*]Fixed starting date of new games
[*]Fixed console window close behavior
[*]Fixed container window formatting to better accomodate long item names
[*]Fixed some topics not automaticaly being added to the known topic list
[*]Fixed automove working despite DisablePlayerControls being set
[*]Fixed rest dialogue opening again after resting
[*]Fixed double removal of ingredients when creating potions
[*]Various engine code and scripting improvements[/list]
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