First off, I'd like to say well done on getting so far on such an amazing and complex project!
The bug I've been experiencing is this:
After a fresh install on Windows 7 64 bit and loading up for the first time, I can launch the game fine from the launcher and the engine itself works as intended, but any changes I make to the settings (such as resolution or switching to opengl rendering) fail to work. I have changed the permissions of the folder to "full control" for any user so it is not a write problem.
Any ideas?
Thanks,
Leo
OMLauncher failing to change any settings
Re: OMLauncher failing to change any settings
Please try the release candidate for 0.16. There have been a lot of launcher changes in the upcoming release so this issue might be solved already.
http://openmw.org/forum/viewtopic.php?p=7586#p7586
http://openmw.org/forum/viewtopic.php?p=7586#p7586
Re: OMLauncher failing to change any settings
I was using 0.16. I also tried 0.15 but the problem occurred there too.
Is there a file I can manually edit to change the resolution? Attempting to change the resolution in game gives the intriguing error message:
Is there a file I can manually edit to change the resolution? Attempting to change the resolution in game gives the intriguing error message:
Code: Select all
Error in framelistener: bad lexical cast: source type value could not be interpreted as target
- Rebel-Rider
- Posts: 34
- Joined: 29 Mar 2012, 18:27
Re: OMLauncher failing to change any settings
Im posting my settings.cfg file on request from scrawl. (got the same problem)
[GUI]
menu transparency = 0.84
tooltip delay = 0.2
[General]
anisotropy = 4
field of view = 55
num mipmaps = 5
texture filtering = anisotropic
[HUD]
fps = 0
[Objects]
num lights = 8
shaders = true
use static geometry = true
[Shadows]
actor shadows = true
enabled = false
fade start = 0.8
misc shadows = true
shadow distance = 1300
split = false
split shadow distance = 14000
statics shadows = true
texture size = 1024
[Sound]
device =
footsteps volume = 0.6
master volume = 1.0
music volume = 0.4
sfx volume = 1.0
voice volume = 1.0
[Terrain]
num lights = 8
[Video]
antialiasing = none
fullscreen = true
render system = Direct3D9 Rendering Subsystem
resolution x = 1024
resolution y = 768
vsync = false
[Viewing distance]
fog end factor = 1.0
fog start factor = 0.5
limit small object distance = false
max viewing distance = 5600
small object distance = 3500
small object size = 250
[Water]
reflect actors = false
reflect misc = false
reflect small statics = false
reflect statics = false
reflect terrain = true
rtt size = 512
shader = true
underwater effect = true
[GUI]
menu transparency = 0.84
tooltip delay = 0.2
[General]
anisotropy = 4
field of view = 55
num mipmaps = 5
texture filtering = anisotropic
[HUD]
fps = 0
[Objects]
num lights = 8
shaders = true
use static geometry = true
[Shadows]
actor shadows = true
enabled = false
fade start = 0.8
misc shadows = true
shadow distance = 1300
split = false
split shadow distance = 14000
statics shadows = true
texture size = 1024
[Sound]
device =
footsteps volume = 0.6
master volume = 1.0
music volume = 0.4
sfx volume = 1.0
voice volume = 1.0
[Terrain]
num lights = 8
[Video]
antialiasing = none
fullscreen = true
render system = Direct3D9 Rendering Subsystem
resolution x = 1024
resolution y = 768
vsync = false
[Viewing distance]
fog end factor = 1.0
fog start factor = 0.5
limit small object distance = false
max viewing distance = 5600
small object distance = 3500
small object size = 250
[Water]
reflect actors = false
reflect misc = false
reflect small statics = false
reflect statics = false
reflect terrain = true
rtt size = 512
shader = true
underwater effect = true