OMLauncher failing to change any settings

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leobloom
Posts: 18
Joined: 22 Jun 2012, 21:50

OMLauncher failing to change any settings

Post by leobloom » 22 Jun 2012, 21:57

First off, I'd like to say well done on getting so far on such an amazing and complex project!

The bug I've been experiencing is this:
After a fresh install on Windows 7 64 bit and loading up for the first time, I can launch the game fine from the launcher and the engine itself works as intended, but any changes I make to the settings (such as resolution or switching to opengl rendering) fail to work. I have changed the permissions of the folder to "full control" for any user so it is not a write problem.
Any ideas?
Thanks,
Leo

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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51
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Re: OMLauncher failing to change any settings

Post by scrawl » 22 Jun 2012, 22:01

Please try the release candidate for 0.16. There have been a lot of launcher changes in the upcoming release so this issue might be solved already.

http://openmw.org/forum/viewtopic.php?p=7586#p7586

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leobloom
Posts: 18
Joined: 22 Jun 2012, 21:50

Re: OMLauncher failing to change any settings

Post by leobloom » 22 Jun 2012, 22:11

I was using 0.16. I also tried 0.15 but the problem occurred there too.

Is there a file I can manually edit to change the resolution? Attempting to change the resolution in game gives the intriguing error message:

Code: Select all

Error in framelistener: bad lexical cast: source type value could not be interpreted as target

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Rebel-Rider
Posts: 34
Joined: 29 Mar 2012, 18:27

Re: OMLauncher failing to change any settings

Post by Rebel-Rider » 23 Jun 2012, 09:55

Im posting my settings.cfg file on request from scrawl. (got the same problem)




[GUI]
menu transparency = 0.84
tooltip delay = 0.2

[General]
anisotropy = 4
field of view = 55
num mipmaps = 5
texture filtering = anisotropic

[HUD]
fps = 0

[Objects]
num lights = 8
shaders = true
use static geometry = true

[Shadows]
actor shadows = true
enabled = false
fade start = 0.8
misc shadows = true
shadow distance = 1300
split = false
split shadow distance = 14000
statics shadows = true
texture size = 1024

[Sound]
device =
footsteps volume = 0.6
master volume = 1.0
music volume = 0.4
sfx volume = 1.0
voice volume = 1.0

[Terrain]
num lights = 8

[Video]
antialiasing = none
fullscreen = true
render system = Direct3D9 Rendering Subsystem
resolution x = 1024
resolution y = 768
vsync = false

[Viewing distance]
fog end factor = 1.0
fog start factor = 0.5
limit small object distance = false
max viewing distance = 5600
small object distance = 3500
small object size = 250

[Water]
reflect actors = false
reflect misc = false
reflect small statics = false
reflect statics = false
reflect terrain = true
rtt size = 512
shader = true
underwater effect = true

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