Hi, I've got an issue with textures not blending correctly:
I'm using 0.48 but the issue persists even if I use a clean install of 0.46.
Anyone know of a solution?
Textures not blending correctly
- wazabear
- Posts: 96
- Joined: 13 May 2020, 19:31
- Gitlab profile: https://gitlab.com/glassmancody.info
Re: Textures not blending correctly
That's just how the game looks. The textures are blending otherwise there would be no transition between different textures, take a closer look near the shore where the green grass changes to sand.
It's two problems. The terrain tile size is too coarse grained, and the game makes heavy use of terrain vcol as a substitute for ambient occlusion, which more often then not just leads to ugly dark outlines like you see due to lack of granularity.
You don't really see this in MGE-XE distant land because that uses a different world texture for distance, which hides these ugly seams. If you are up close though, you will see similar edges in both engines.
I agree it's pretty hideous, so I'm just waiting till later games terrain is supported to port over the Morrowind landscape.
It's two problems. The terrain tile size is too coarse grained, and the game makes heavy use of terrain vcol as a substitute for ambient occlusion, which more often then not just leads to ugly dark outlines like you see due to lack of granularity.
You don't really see this in MGE-XE distant land because that uses a different world texture for distance, which hides these ugly seams. If you are up close though, you will see similar edges in both engines.
I agree it's pretty hideous, so I'm just waiting till later games terrain is supported to port over the Morrowind landscape.