Hi everyone,
I'm not 100% certain on this, but I assumed that anything merged into the master build would for the most part be functional (as each branch is tested); but I suppose regressions are always possible.
I forked the repository yesterday morning (CDT): https://github.com/nox7/openmw-skill-based-combat because I wanted to change the combat code (just removed the hitchance check).
When I merged the latest commits to master today, it seems my plugins no longer load. Reverting the pull request allows them to load again. I'm not sure at what point it's okay to consider this a "bug" to report or how to find out if the dev team is already aware that the latest merge to master has broken something about plugin loads.
All I have is Morrowind Rebirth on. Please let me know if there is more information I can provide.
Edit: It's this commit that breaks it: https://github.com/OpenMW/openmw/commit ... 44cc41823b
Reverting that has solved my master branch.
Latest 0.47 Master Build Plugin Loading Issues
- psi29a
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Re: Latest 0.47 Master Build Plugin Loading Issues
"Master" is no longer 0.47, but our development trunk.
0.47 is in RC phase so in another branch to be stabalised.
That being said, a MR is up to fix this for master and should be available in the next nightly.
https://gitlab.com/OpenMW/openmw/-/merge_requests/998
0.47 is in RC phase so in another branch to be stabalised.
That being said, a MR is up to fix this for master and should be available in the next nightly.
https://gitlab.com/OpenMW/openmw/-/merge_requests/998