I have an odd problem, perhaps some wise people here will know how to fix it.
I've been modding my game quite a bit lately, adding a mod here, subtracting a mod there when I discover an issue or an incompatibility. Recently, I took City of Balmora out of my mod load list, a mod which made some pretty extensive changes to Suran.
This has left a number of statics floating in midair in the Suran exterior cells. Note that this isn't being caused by an incompatibility in the mod load order; if I start a new game and visit Suran, the statics present just fine. Rather, it seems my OpenMW save file has seared in its memory the xyz coordinates of where these guar skin banners, street lights, etc. used to be, and it's continuing to render them there even though they should have reverted to their vanilla locations in the absence of the mod.
Basically what I'm looking for is a way to "reset" the cell. Or even to reset these individual statics.
Statics floating in midair, how to reset?
- wazabear
- Posts: 96
- Joined: 13 May 2020, 19:31
- Gitlab profile: https://gitlab.com/glassmancody.info
Re: Statics floating in midair, how to reset?
Unfortunately, animated objects get their current state baked into saves, a feature that carries over from both engines. This is a really common issue with no fix that I'm aware of. In theory someone could create a tool to remove this but I don't think something like this exists.
-
- Posts: 18
- Joined: 13 Sep 2016, 23:47
Re: Statics floating in midair, how to reset?
I admit I don't know the first thing about programming, but for such a moddable game, this seems like a behavior that would be really good to not recreate in OpenMW.
Re: Statics floating in midair, how to reset?
if it's just a few things, you can open the console, click on the object until it's name appears up top, and then use the move command to adjust its location. Tedious to do if there's a lot of things, though.
- wazabear
- Posts: 96
- Joined: 13 May 2020, 19:31
- Gitlab profile: https://gitlab.com/glassmancody.info
Re: Statics floating in midair, how to reset?
I'm not really familiar with this area of engine but omwsaves can be read with esmtool, so i'm taking a wild guess and saying you could possibly use a tool such as tes3cmd to clear animation data.