Might be the same issue I was having, does this build (https://gitlab.com/glassmancody.info/op ... /340889136) fix sun @InsideSmoke?
If you test, make sure you have shaders enabled with `[Shaders] force shaders = true`. I doubt all our drivers got occlusion queries wrong so badly, so I have a strong feeling it is same issue, that being the legacy style alpha testing. Fingers crossed
Sun Glare shinning through walls and other objects
- wazabear
- Posts: 96
- Joined: 13 May 2020, 19:31
- Gitlab profile: https://gitlab.com/glassmancody.info
Re: Sun Glare shinning through walls and other objects
I have the same bug, with 0.46.0 on Debian 11.
Hardware: Thinkpad X280, Intel UHD Graphics 620 with i915 driver.
Hardware: Thinkpad X280, Intel UHD Graphics 620 with i915 driver.
Last edited by quazgar on 22 Jan 2022, 00:39, edited 1 time in total.
- wazabear
- Posts: 96
- Joined: 13 May 2020, 19:31
- Gitlab profile: https://gitlab.com/glassmancody.info
Re: Sun Glare shinning through walls and other objects
It's likely same issue I mentioned, should be resolved in latest builds now. There are no settings I am aware of that you can change to fix a release build of 0.46/0.47 unfortunately.