Shiny meshes on 0.47

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djgs11
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Shiny meshes on 0.47

Post by djgs11 »

I am using version 0.47 and currently running the Total Overhaul mod list.

However, some meshes are shiny. I managed to fix some by deleting the mesh file because i knew which mod added it.

I have the apply lighting to environment maps = true in the [Shaders] config but i do not think it does anything. Is there a way to fix all meshes at once???


Edit : Figured it out. In the laucher go to advanced settings and turn on bump/reflect map local lighting.
Last edited by djgs11 on 21 Apr 2021, 03:48, edited 1 time in total.
djgs11
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Re: Shiny meshes on 0.47

Post by djgs11 »

If any1 Is looking here for the solution i figured it out.

You need to mess around with the openmw launcher advanced settings.

I beleive the option is called bump/reflect map local lighting. :D
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akortunov
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Re: Shiny meshes on 0.47

Post by akortunov »

djgs11 wrote: 21 Apr 2021, 03:46 I beleive the option is called bump/reflect map local lighting. :D
Since this checkbox controls the "apply lighting to environment maps" setting's value, I suppose that an initial
djgs11 wrote: 19 Apr 2021, 17:36 I have the apply lighting to environment maps = true in the [Shaders] config but i do not think it does anything.
statement was incorrect.
djgs11
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Re: Shiny meshes on 0.47

Post by djgs11 »

akortunov wrote: 21 Apr 2021, 07:35
djgs11 wrote: 21 Apr 2021, 03:46 I beleive the option is called bump/reflect map local lighting. :D
Since this checkbox controls the "apply lighting to environment maps" setting's value, I suppose that an initial
djgs11 wrote: 19 Apr 2021, 17:36 I have the apply lighting to environment maps = true in the [Shaders] config but i do not think it does anything.
statement was incorrect.

Thing is i did have apply lighting to environment maps = true in the settings.cfg I trully dont understand why it wasnt working.
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AnyOldName3
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Re: Shiny meshes on 0.47

Post by AnyOldName3 »

I'd guess either a typo or you'd accidentally put it in the wrong section.
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