Mods are activated but have no effect?

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Loriel
Posts: 179
Joined: 28 May 2015, 00:44

Re: Mods are activated but have no effect?

Post by Loriel »

Yes - here is my log. It's from a recent version of 0.47, so may differ slightly from your 0.46.

Code: Select all

[05:58:36.414 I] Crash handler installed
[05:58:36.644 I] Loading config file: /home/david/.config/openmw/openmw.cfg
[05:58:36.660 I] Loading config file: /home/david/openmw/build/openmw.cfg
[05:58:36.700 I] OpenMW version 0.47.0
[05:58:36.700 I] Revision: 5566f2b06b
[05:58:36.700 I] Using default (English) font encoding.
[05:58:36.700 I] OSG version: 3.6.5
[05:58:36.700 I] SDL version: 2.0.12
[05:58:36.720 I] Loading settings file: /home/david/openmw/build/settings-default.cfg
[05:58:36.741 I] Loading settings file: /home/david/.config/openmw/settings.cfg
[05:58:40.266 I] Adding BSA archive /home/david/Games/Morrowind/Data Files/Morrowind.bsa
[05:58:40.349 I] Adding BSA archive /home/david/Games/Morrowind/Data Files/Tribunal.bsa
[05:58:40.359 I] Adding BSA archive /home/david/Games/Morrowind/Data Files/Bloodmoon.bsa
[05:58:40.372 I] Adding BSA archive /home/david/Games/Morrowind_Mods/COM/MW_Children_1_0.bsa
[05:58:40.411 I] Adding data directory ./resources/vfs
[05:58:40.411 I] Adding data directory /home/david/Games/Morrowind/Data Files
[05:58:40.411 I] Adding data directory /home/david/Games/Morrowind_Mods/DomeHome
[05:58:40.411 I] Adding data directory /home/david/Games/Morrowind_Mods/MCA
[05:58:40.411 I] Adding data directory /home/david/Games/Morrowind_Mods/BB
[05:58:40.411 I] Adding data directory /home/david/Games/Morrowind_Mods/ncgd3_1
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Apartment
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Multimark_Updated
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Graphic_Herbalism
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Laura
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Witchgirl
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Companion Teleportation
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Westly_Heads
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Westly_Head_Replacer
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Blight_Bounties
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/complete_morrowind
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Abandoned_Flat
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Travelling_Merchants
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Travelling_Merchants_Update
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/MD_Azurian Isles/Data Files
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/MW_Opt_Patch/00 Core
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/MW_Opt_Patch/01 Fixed Vanilla Textures
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/MW_Opt_Patch/02 Lake Fjalding Anti-Suck
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/MW_Opt_Patch/03 MGE XE Addon
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/MW_Opt_Patch/04 Weapon Sheathing Patch
[05:58:40.412 I] Adding data directory /home/david/Games/Morrowind_Mods/Alternate_Beginnings2
[05:58:40.413 I] Adding data directory /home/david/Games/Morrowind_Mods/Mistletoe Manor 1.5
[05:58:40.413 I] Adding data directory /home/david/Games/Morrowind_Mods/COM
[05:58:40.413 I] Adding data directory /home/david/.local/share/openmw/data
[05:58:42.247 I] Loading keybindings file: /home/david/.config/openmw/input_v3.xml
[05:58:43.148 I] Initializing OpenAL...
[05:58:43.375 I] Opened "Built-in Audio Analogue Stereo"
[05:58:43.375 I]   ALC Version: 1.1
[05:58:43.375 I]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
[05:58:43.400 I]   Vendor: OpenAL Community
[05:58:43.400 I]   Renderer: OpenAL Soft
[05:58:43.400 I]   Version: 1.1 ALSOFT 1.19.1
[05:58:43.400 I]   Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[05:58:43.401 I] HRTF disabled
[05:58:43.401 I] Allocated 256 sound sources
[05:58:43.401 I] Low-pass filter supported
[05:58:43.401 I] EAX Reverb supported
[05:58:43.405 I] Enumerated output devices:
[05:58:43.405 I]   Built-in Audio Analogue Stereo
[05:58:43.422 I] Enumerated HRTF names:
[05:58:43.422 I]   default-44100  default-48000  Built-In 44100hz  Built-In 48000hz
[05:58:55.842 I] Loading content file Morrowind.esm
[05:58:57.012 I] Loading content file Tribunal.esm
[05:58:57.177 I] Loading content file Bloodmoon.esm
[05:58:57.480 I] Loading content file MW_Children_1_0.esm
[05:58:57.548 I] Loading content file Mistletoe Manor 1.5.esp
[05:58:57.550 I] Loading content file MCA.esm
[05:58:57.621 I] Loading content file Complete Morrowind - Replacer.esp
[05:58:57.636 I] Loading content file Complete Morrowind.esp
[05:58:57.706 I] Loading content file Blight Bounties.esp
[05:58:57.710 I] Loading content file Westly's Master Headpack X.esp
[05:58:57.741 I] Loading content file Abandoned_Flatv2_0.esp
[05:58:57.758 I] Loading content file T_CompanionTeleportation.omwaddon
[05:58:57.760 I] Loading content file Amended_TRIB_witchgirladvent1.esp
[05:58:57.787 I] Loading content file Laura_Amended.esp
[05:58:57.824 I] Loading content file Graphic Herbalism.esp
[05:58:57.829 I] Loading content file MultiMarkOMW.esp
[05:58:57.835 I] Loading content file Clean The Apartment.esp
[05:58:57.838 I] Loading content file Amended_ncgdMW.omwaddon
[05:58:57.852 I] Loading content file Better Bodies.esp
[05:58:57.854 I] Loading content file OMWLLF Mod - 2019-10-13.omwaddon
[05:58:57.856 I] Loading content file Trib_Domehome1 - Amended.esp
[05:59:01.136 I] Playing music/special/morrowind title.mp3
[05:59:23.959 I] Reading save file s_02.omwsave
[05:59:24.021 I] Loading saved game 's_02' for character 'Kembiel'
[05:59:25.866 I] Changing to interior
[05:59:25.866 I] Loading cell Balmora, Temple
[05:59:28.637 I] Warning: MCA_companions line 57, column 22 ("player"): Extra argument
[05:59:28.645 I] Warning: 1grem_ingredlevel line 33, column 6 (endif): endif without matching if/elseif
[05:59:28.645 I] Warning: 1grem_ingredlevel line 41, column 6 (endif): endif without matching if/elseif
[05:59:28.645 I] Warning: 1grem_ingredlevel line 88, column 6 (endif): endif without matching if/elseif
[05:59:28.691 E] Execution of script 1grem_ingredlevel failed: no implicit reference
[05:59:30.411 I] Playing music/explore/mx_explore_6.mp3
[05:59:32.882 V] Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
[05:59:47.546 I] Quitting peacefully.
miak
Posts: 8
Joined: 05 Apr 2021, 05:43

Re: Mods are activated but have no effect?

Post by miak »

Oh I see, I didn't actually launch the game last time I opened the launcher :roll:. There's nothing that sticks out in the log, it seems to be loading things correctly?

Code: Select all

Crash handler installed
Loading config file: /etc/openmw/openmw.cfg
Loading config file: /home/mia/.config/openmw/openmw.cfg
OpenMW version 0.46.0
Revision: 0abcb54f51
Using default (English) font encoding.
OSG version: 3.6.5
SDL version: 2.0.14
Loading settings file: /etc/openmw/settings-default.cfg
Loading settings file: /home/mia/.config/openmw/settings.cfg
Adding BSA archive /home/mia/.wine/drive_c/GOG Games/Morrowind/Data Files/Morrowind.bsa
Adding BSA archive /home/mia/.wine/drive_c/GOG Games/Morrowind/Data Files/Tribunal.bsa
Adding BSA archive /home/mia/.wine/drive_c/GOG Games/Morrowind/Data Files/Bloodmoon.bsa
Adding data directory /usr/share/games/openmw/resources/vfs
Adding data directory /usr/share/games/openmw/data
Adding data directory /home/mia/.wine/drive_c/GOG Games/Morrowind/Data Files
Adding data directory /home/mia/.openmwmods/CorrectMeshes
Adding data directory /home/mia/.openmwmods/CorrectUVRocks
Adding data directory /home/mia/.openmwmods/MET
Adding data directory /home/mia/.openmwmods/OpenMWLighting
Adding data directory /home/mia/.openmwmods/THEArgonian
Adding data directory /home/mia/.openmwmods/THEBreton
Adding data directory /home/mia/.openmwmods/THEElven
Adding data directory /home/mia/.openmwmods/THENord
Adding data directory /home/mia/.openmwmods/Regen
Adding data directory /home/mia/.openmwmods/AccurateAttack
Adding data directory /home/mia/.local/share/openmw/data
Loading keybindings file: /home/mia/.config/openmw/input_v3.xml
Initializing OpenAL...
Opened "WH-1000XM3"
  ALC Version: 1.1
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
  Vendor: OpenAL Community
  Renderer: OpenAL Soft
  Version: 1.1 ALSOFT 1.21.1
  Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
  WH-1000XM3  Ellesmere HDMI Audio [Radeon RX 470/480 / 570/580/590] Digital Stereo (HDMI 5)
Enumerated HRTF names:
  Default HRTF  Built-In HRTF
Loading content file Morrowind.esm
Loading content file Accurate Attack v1.2.esp
Loading content file Fair Magicka Regen 2.0b.esp
Loading content file LightFixes.esp
Loading content file adamantiumarmor.esp
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Loading content file EBQ_Artifact.esp
Loading content file master_index.esp
Loading content file Siege at Firemoth.esp
Playing music/special/morrowind title.mp3
Warning: mana_regen[local variables] line 27, column 27 (The): Extra text after local variable declaration
Loading cell -2, -5
Loading cell -2, -4
Loading cell -1, -5
Loading cell -3, -5
Loading cell -2, -6
Loading cell -1, -4
Loading cell -3, -4
Loading cell -1, -6
Loading cell -3, -6
Warning: mana_regen line 27, column 27 (The): Extra text after local variable declaration
Playing music/explore/mx_explore_5.mp3
Quitting peacefully.
Seems the magicka regen mod has some issues, but mods weren't having any effect even before I added that one.
Loriel
Posts: 179
Joined: 28 May 2015, 00:44

Re: Mods are activated but have no effect?

Post by Loriel »

I don't see any problems there. The warnings shouldn't be stopping anything working.

Loriel
miak
Posts: 8
Joined: 05 Apr 2021, 05:43

Re: Mods are activated but have no effect?

Post by miak »

Odd! Is there any debug information I can get from the engine? Something like checking the source of a texture?
Loriel
Posts: 179
Joined: 28 May 2015, 00:44

Re: Mods are activated but have no effect?

Post by Loriel »

See the discussion in viewtopic.php?f=8&t=7377 about using "ori" for this purpose.

Loriel
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Mods are activated but have no effect?

Post by ezze »

I am afraid ori gives information about the meshes, not really the textures. Besides, you need the unreleased version because 0.46 does not state from what directory the mesh comes.
You can try with a mesh replacement mod, though
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