Re: [SOLVED] Gentoo Git build
Posted: 06 May 2012, 16:44
Right, they do work - activated by pressing space, not any mouse button - my bad.
This sounds like the issue with Bullet. Bullet versions 2.78 and 2.79 have a bug that drops the framerate to 1 in exteriors. Either upgrade or downgrade. You can see an fps display with F10 btw.Alfred wrote: BTW when in Balmora my framerate dropped from a healthy 44 down to 1 - it looks great, but seems almost unusable... :/
EDIT: Interesting, after loading Gnisis I ended up in water, which enabled me to see a strange behaviour: when the console was open, the framerate was ~40 fps, but after turning it off it goes down to 1 - this is particularly visible when in water, because it can clearly be seen swirling (or not).
That's 'tcl' in the console. (F1)Alfred wrote:Also, I saw the camera "walk" around the map in the video, how to turn that on? I suppose the console can be used for that like in the video, are the commands documented somewhere?
Code: Select all
In file included from /usr/local/include/bullet/LinearMath/btAlignedObjectArray.h:20,
from /usr/local/include/bullet/BulletDynamics/Dynamics/btRigidBody.h:19,
from /home/fred/workspace/openmw/libs/openengine/bullet/physic.hpp:4,
from /home/fred/workspace/openmw/apps/openmw/mwrender/debugging.hpp:6,
from /home/fred/workspace/openmw/apps/openmw/mwrender/renderingmanager.hpp:7,
from /home/fred/workspace/openmw/apps/openmw/mwrender/shaderhelper.cpp:2:
/usr/local/include/bullet/LinearMath/btScalar.h: In function 'T* btAlignPointer(T*, size_t) [with T = char]':
/usr/local/include/bullet/LinearMath/btSerializer.h:249: instantiated from here
/usr/local/include/bullet/LinearMath/btScalar.h:531: warning: unused variable 'ptr'
/usr/local/include/bullet/LinearMath/btScalar.h:531: warning: unused variable 'integer'