Here's neofetch data so you know what I'm using; It's Elementary OS 5.1.7 which is Ubuntu 18.04 LTS, and I have OpenMW 0.46.0:
- Spoiler: Show
- neofetch
eeeeeeeeeeeeeeeee posiris@Latitude-E5440
eeeeeeeeeeeeeeeeeeeeeee ----------------------
eeeee eeeeeeeeeeee eeeee OS: elementary OS 5.1.7 Hera x86_64
eeee eeeee eee eeee Host: Latitude E5440 00
eeee eeee eee eeee Kernel: 5.4.0-56-generic
eee eee eee eee Uptime: 38 mins
eee eee eee eee Packages: 2416
ee eee eeee eeee Shell: bash 4.4.20
ee eee eeeee eeeeee Resolution: 1366x768
ee eee eeeee eeeee ee DE: Pantheon
eee eeee eeeeee eeeee eee WM: Mutter(Gala)
eee eeeeeeeeee eeeeee eee Terminal: io.elementary.t
eeeeeeeeeeeeeeeeeeeeeeee eeeee CPU: Intel i5-4210U (4) @ 2.700GHz
eeeeeeee eeeeeeeeeeee eeee GPU: Intel HD Graphics 4400
eeeee eeeee Memory: 2298MiB / 7867MiB
eeeeeee eeeeeee
eeeeeeeeeeeeeeeee
- Spoiler: Show
- no-sound=0
fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
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fallback=Level_Up_Level2,You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
fallback=Level_Up_Level3,You realize that you are catching on to the secret of success. It's just a matter of concentration.
fallback=Level_Up_Level4,It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
fallback=Level_Up_Level5,Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
fallback=Level_Up_Level6,You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
fallback=Level_Up_Level7,You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
fallback=Level_Up_Level8,The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
fallback=Level_Up_Level9,Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
fallback=Level_Up_Level10,You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
fallback=Level_Up_Level11,Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
fallback=Level_Up_Level12,You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
fallback=Level_Up_Level13,It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
fallback=Level_Up_Level14,Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
fallback=Level_Up_Level15,Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
fallback=Level_Up_Level16,You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
fallback=Level_Up_Level17,Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
fallback=Level_Up_Level18,The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
fallback=Level_Up_Level19,You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
fallback=Level_Up_Level20,You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
fallback=Level_Up_Default,The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.
fallback=Question_1_Question,On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
fallback=Question_1_AnswerOne,Draw your dagger, mercifully ending its life with a single thrust?
fallback=Question_1_AnswerTwo,Use herbs from your pack to put it to sleep?
fallback=Question_1_AnswerThree,Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
fallback=Question_1_Sound,Vo\Misc\CharGen QA1.wav
fallback=Question_2_Question,One summer afternoon your father gives you a choice of chores.
fallback=Question_2_AnswerOne,Work in the forge with him casting iron for a new plow?
fallback=Question_2_AnswerTwo,Gather herbs for your mother who is preparing dinner?
fallback=Question_2_AnswerThree,Go catch fish at the stream using a net and line?
fallback=Question_2_Sound,Vo\Misc\CharGen QA2.wav
fallback=Question_3_Question,Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
fallback=Question_3_AnswerOne,Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
fallback=Question_3_AnswerTwo,Make up a story that makes your nickname a badge of honor instead of something humiliating.
fallback=Question_3_AnswerThree,Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
fallback=Question_3_Sound,Vo\Misc\CharGen QA3.wav
fallback=Question_4_Question,There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
fallback=Question_4_AnswerOne,This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
fallback=Question_4_AnswerTwo,Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
fallback=Question_4_AnswerThree,In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
fallback=Question_4_Sound,Vo\Misc\CharGen QA4.wav
fallback=Question_5_Question,Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
fallback=Question_5_AnswerOne,Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
fallback=Question_5_AnswerTwo,Decide to put the extra money to good use and purchase items that would help your family?
fallback=Question_5_AnswerThree,Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
fallback=Question_5_Sound,Vo\Misc\CharGen QA5.wav
fallback=Question_6_Question,While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
fallback=Question_6_AnswerOne,Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
fallback=Question_6_AnswerTwo,Leave the bag there, knowing that it is better not to get involved?
fallback=Question_6_AnswerThree,Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
fallback=Question_6_Sound,Vo\Misc\CharGen QA6.wav
fallback=Question_7_Question,Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
fallback=Question_7_AnswerOne,Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
fallback=Question_7_AnswerTwo,Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
fallback=Question_7_AnswerThree,Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
fallback=Question_7_Sound,Vo\Misc\CharGen QA7.wav
fallback=Question_8_Question,Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
fallback=Question_8_AnswerOne,Position yourself between the pipe and your mother?
fallback=Question_8_AnswerTwo,Grab the hot pipe and try to push it away?
fallback=Question_8_AnswerThree,Push your mother out of the way?
fallback=Question_8_Sound,Vo\Misc\CharGen QA8.wav
fallback=Question_9_Question,While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
fallback=Question_9_AnswerOne,Drop the sweetroll and step on it, then get ready for the fight?
fallback=Question_9_AnswerTwo,Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
fallback=Question_9_AnswerThree,Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
fallback=Question_9_Sound,Vo\Misc\CharGen QA9.wav
fallback=Question_10_Question,Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
fallback=Question_10_AnswerOne,Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
fallback=Question_10_AnswerTwo,Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
fallback=Question_10_AnswerThree,Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
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fallback=Weather_Clear_Glare_View,1
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fallback=Weather_Cloudy_Sky_Day_Color,117,160,215
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fallback=Weather_Cloudy_Land_Fog_Night_Depth,.72
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fallback=Weather_Cloudy_Glare_View,1
fallback=Weather_Cloudy_Ambient_Loop_Sound_ID,None
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fallback=Weather_Foggy_Clouds_Maximum_Percent,1.0
fallback=Weather_Foggy_Transition_Delta,.015
fallback=Weather_Foggy_Sky_Sunrise_Color,197,190,180
fallback=Weather_Foggy_Sky_Day_Color,184,211,228
fallback=Weather_Foggy_Sky_Sunset_Color,142,159,176
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fallback=Weather_Foggy_Fog_Day_Color,150,187,209
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fallback=Weather_Foggy_Ambient_Sunrise_Color,048,043,037
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fallback=Weather_Foggy_Ambient_Sunset_Color,029,053,076
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fallback=Weather_Thunderstorm_Clouds_Maximum_Percent,0.66
fallback=Weather_Thunderstorm_Transition_Delta,.030
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fallback=Weather_Thunderstorm_Sky_Sunset_Color,035,036,039
fallback=Weather_Thunderstorm_Sky_Night_Color,019,020,022
fallback=Weather_Thunderstorm_Fog_Sunrise_Color,070,074,085
fallback=Weather_Thunderstorm_Fog_Day_Color,097,104,115
fallback=Weather_Thunderstorm_Fog_Sunset_Color,070,074,085
fallback=Weather_Thunderstorm_Fog_Night_Color,019,020,022
fallback=Weather_Thunderstorm_Ambient_Sunrise_Color,054,054,054
fallback=Weather_Thunderstorm_Ambient_Day_Color,090,090,090
fallback=Weather_Thunderstorm_Ambient_Sunset_Color,054,054,054
fallback=Weather_Thunderstorm_Ambient_Night_Color,049,051,054
fallback=Weather_Thunderstorm_Sun_Sunrise_Color,091,099,122
fallback=Weather_Thunderstorm_Sun_Day_Color,138,144,155
fallback=Weather_Thunderstorm_Sun_Sunset_Color,096,101,117
fallback=Weather_Thunderstorm_Sun_Night_Color,055,076,110
fallback=Weather_Thunderstorm_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Thunderstorm_Land_Fog_Day_Depth,1
fallback=Weather_Thunderstorm_Land_Fog_Night_Depth,1.15
fallback=Weather_Thunderstorm_Wind_Speed,.5
fallback=Weather_Thunderstorm_Cloud_Speed,3
fallback=Weather_Thunderstorm_Glare_View,0
fallback=Weather_Thunderstorm_Rain_Loop_Sound_ID,rain heavy
fallback=Weather_Thunderstorm_Using_Precip,1
fallback=Weather_Thunderstorm_Rain_Diameter,600
fallback=Weather_Thunderstorm_Rain_Height_Min,200
fallback=Weather_Thunderstorm_Rain_Height_Max,700
fallback=Weather_Thunderstorm_Rain_Threshold,0.6
fallback=Weather_Thunderstorm_Max_Raindrops,650
fallback=Weather_Thunderstorm_Rain_Entrance_Speed,5
fallback=Weather_Thunderstorm_Ambient_Loop_Sound_ID,None
fallback=Weather_Thunderstorm_Flash_Decrement,4
fallback=Weather_Rain_Cloud_Texture,Tx_Sky_Rainy.tga
fallback=Weather_Rain_Clouds_Maximum_Percent,0.66
fallback=Weather_Rain_Transition_Delta,.015
fallback=Weather_Rain_Sky_Sunrise_Color,071,074,075
fallback=Weather_Rain_Sky_Day_Color,116,120,122
fallback=Weather_Rain_Sky_Sunset_Color,073,073,073
fallback=Weather_Rain_Sky_Night_Color,024,025,026
fallback=Weather_Rain_Fog_Sunrise_Color,071,074,075
fallback=Weather_Rain_Fog_Day_Color,116,120,122
fallback=Weather_Rain_Fog_Sunset_Color,073,073,073
fallback=Weather_Rain_Fog_Night_Color,024,025,026
fallback=Weather_Rain_Ambient_Sunrise_Color,097,090,088
fallback=Weather_Rain_Ambient_Day_Color,105,110,113
fallback=Weather_Rain_Ambient_Sunset_Color,088,097,097
fallback=Weather_Rain_Ambient_Night_Color,050,055,067
fallback=Weather_Rain_Sun_Sunrise_Color,131,122,120
fallback=Weather_Rain_Sun_Day_Color,149,157,170
fallback=Weather_Rain_Sun_Sunset_Color,120,126,131
fallback=Weather_Rain_Sun_Night_Color,050,062,101
fallback=Weather_Rain_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Rain_Land_Fog_Day_Depth,.8
fallback=Weather_Rain_Land_Fog_Night_Depth,.8
fallback=Weather_Rain_Wind_Speed,.3
fallback=Weather_Rain_Cloud_Speed,2
fallback=Weather_Rain_Glare_View,0
fallback=Weather_Rain_Rain_Loop_Sound_ID,Rain
fallback=Weather_Rain_Using_Precip,1
fallback=Weather_Rain_Rain_Diameter,600
fallback=Weather_Rain_Rain_Height_Min,200
fallback=Weather_Rain_Rain_Height_Max,700
fallback=Weather_Rain_Rain_Threshold,0.6
fallback=Weather_Rain_Rain_Entrance_Speed,7
fallback=Weather_Rain_Ambient_Loop_Sound_ID,None
fallback=Weather_Rain_Max_Raindrops,450
fallback=Weather_Overcast_Cloud_Texture,Tx_Sky_Overcast.tga
fallback=Weather_Overcast_Clouds_Maximum_Percent,1.0
fallback=Weather_Overcast_Transition_Delta,.015
fallback=Weather_Overcast_Sky_Sunrise_Color,091,099,106
fallback=Weather_Overcast_Sky_Day_Color,143,146,149
fallback=Weather_Overcast_Sky_Sunset_Color,108,115,121
fallback=Weather_Overcast_Sky_Night_Color,019,022,025
fallback=Weather_Overcast_Fog_Sunrise_Color,091,099,106
fallback=Weather_Overcast_Fog_Day_Color,143,146,149
fallback=Weather_Overcast_Fog_Sunset_Color,108,115,121
fallback=Weather_Overcast_Fog_Night_Color,019,022,025
fallback=Weather_Overcast_Ambient_Sunrise_Color,084,088,092
fallback=Weather_Overcast_Ambient_Day_Color,093,096,105
fallback=Weather_Overcast_Ambient_Sunset_Color,083,077,075
fallback=Weather_Overcast_Ambient_Night_Color,057,060,066
fallback=Weather_Overcast_Sun_Sunrise_Color,087,125,163
fallback=Weather_Overcast_Sun_Day_Color,163,169,183
fallback=Weather_Overcast_Sun_Sunset_Color,085,103,157
fallback=Weather_Overcast_Sun_Night_Color,032,054,100
fallback=Weather_Overcast_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Overcast_Land_Fog_Day_Depth,.70
fallback=Weather_Overcast_Land_Fog_Night_Depth,.70
fallback=Weather_Overcast_Wind_Speed,.2
fallback=Weather_Overcast_Cloud_Speed,1.5
fallback=Weather_Overcast_Glare_View,0
fallback=Weather_Overcast_Ambient_Loop_Sound_ID,None
fallback=Weather_Ashstorm_Cloud_Texture,Tx_Sky_Ashstorm.tga
fallback=Weather_Ashstorm_Clouds_Maximum_Percent,1.0
fallback=Weather_Ashstorm_Transition_Delta,.035
fallback=Weather_Ashstorm_Sky_Sunrise_Color,091,056,051
fallback=Weather_Ashstorm_Sky_Day_Color,124,073,058
fallback=Weather_Ashstorm_Sky_Sunset_Color,106,055,040
fallback=Weather_Ashstorm_Sky_Night_Color,020,021,022
fallback=Weather_Ashstorm_Fog_Sunrise_Color,091,056,051
fallback=Weather_Ashstorm_Fog_Day_Color,124,073,058
fallback=Weather_Ashstorm_Fog_Sunset_Color,106,055,040
fallback=Weather_Ashstorm_Fog_Night_Color,020,021,022
fallback=Weather_Ashstorm_Ambient_Sunrise_Color,054,042,037
fallback=Weather_Ashstorm_Ambient_Day_Color,075,049,041
fallback=Weather_Ashstorm_Ambient_Sunset_Color,048,039,035
fallback=Weather_Ashstorm_Ambient_Night_Color,036,042,049
fallback=Weather_Ashstorm_Sun_Sunrise_Color,184,091,071
fallback=Weather_Ashstorm_Sun_Day_Color,228,139,114
fallback=Weather_Ashstorm_Sun_Sunset_Color,185,086,057
fallback=Weather_Ashstorm_Sun_Night_Color,054,066,074
fallback=Weather_Ashstorm_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Ashstorm_Land_Fog_Day_Depth,1.1
fallback=Weather_Ashstorm_Land_Fog_Night_Depth,1.2
fallback=Weather_Ashstorm_Wind_Speed,.8
fallback=Weather_Ashstorm_Cloud_Speed,7
fallback=Weather_Ashstorm_Glare_View,0
fallback=Weather_Ashstorm_Ambient_Loop_Sound_ID,ashstorm
fallback=Weather_Ashstorm_Storm_Threshold,.70
fallback=Weather_Blight_Cloud_Texture,Tx_Sky_Blight.tga
fallback=Weather_Blight_Clouds_Maximum_Percent,1.0
fallback=Weather_Blight_Transition_Delta,.040
fallback=Weather_Blight_Sky_Sunrise_Color,090,035,035
fallback=Weather_Blight_Sky_Day_Color,090,035,035
fallback=Weather_Blight_Sky_Sunset_Color,092,033,033
fallback=Weather_Blight_Sky_Night_Color,044,014,014
fallback=Weather_Blight_Fog_Sunrise_Color,090,035,035
fallback=Weather_Blight_Fog_Day_Color,128,019,019
fallback=Weather_Blight_Fog_Sunset_Color,092,033,033
fallback=Weather_Blight_Fog_Night_Color,044,014,014
fallback=Weather_Blight_Ambient_Sunrise_Color,061,040,040
fallback=Weather_Blight_Ambient_Day_Color,079,054,054
fallback=Weather_Blight_Ambient_Sunset_Color,061,040,040
fallback=Weather_Blight_Ambient_Night_Color,056,058,062
fallback=Weather_Blight_Sun_Sunrise_Color,180,078,078
fallback=Weather_Blight_Sun_Day_Color,224,084,084
fallback=Weather_Blight_Sun_Sunset_Color,180,078,078
fallback=Weather_Blight_Sun_Night_Color,061,091,143
fallback=Weather_Blight_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Blight_Land_Fog_Day_Depth,1.1
fallback=Weather_Blight_Land_Fog_Night_Depth,1.2
fallback=Weather_Blight_Wind_Speed,.9
fallback=Weather_Blight_Cloud_Speed,9
fallback=Weather_Blight_Glare_View,0
fallback=Weather_Blight_Ambient_Loop_Sound_ID,Blight
fallback=Weather_Blight_Storm_Threshold,.70
fallback=Weather_Blight_Disease_Chance,.10
fallback=Weather_Snow_Cloud_Texture,Tx_BM_Sky_Snow.tga
fallback=Weather_Snow_Clouds_Maximum_Percent,1.0
fallback=Weather_Snow_Transition_Delta,.015
fallback=Weather_Snow_Sky_Sunrise_Color,106,091,091
fallback=Weather_Snow_Sky_Day_Color,153,158,166
fallback=Weather_Snow_Sky_Sunset_Color,096,115,134
fallback=Weather_Snow_Sky_Night_Color,031,035,039
fallback=Weather_Snow_Fog_Sunrise_Color,106,091,091
fallback=Weather_Snow_Fog_Day_Color,153,158,166
fallback=Weather_Snow_Fog_Sunset_Color,096,115,134
fallback=Weather_Snow_Fog_Night_Color,031,035,039
fallback=Weather_Snow_Ambient_Sunrise_Color,092,084,084
fallback=Weather_Snow_Ambient_Day_Color,093,096,105
fallback=Weather_Snow_Ambient_Sunset_Color,070,079,087
fallback=Weather_Snow_Ambient_Night_Color,049,058,068
fallback=Weather_Snow_Sun_Sunrise_Color,141,109,109
fallback=Weather_Snow_Sun_Day_Color,163,169,183
fallback=Weather_Snow_Sun_Sunset_Color,101,121,141
fallback=Weather_Snow_Sun_Night_Color,055,066,077
fallback=Weather_Snow_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Snow_Land_Fog_Day_Depth,1.0
fallback=Weather_Snow_Land_Fog_Night_Depth,1.2
fallback=Weather_Snow_Wind_Speed,0
fallback=Weather_Snow_Cloud_Speed,1.5
fallback=Weather_Snow_Glare_View,0
fallback=Weather_Snow_Snow_Diameter,800
fallback=Weather_Snow_Snow_Height_Min,400
fallback=Weather_Snow_Snow_Height_Max,700
fallback=Weather_Snow_Snow_Entrance_Speed,6
fallback=Weather_Snow_Max_Snowflakes,750
fallback=Weather_Snow_Ambient_Loop_Sound_ID,None
fallback=Weather_Snow_Snow_Threshold,0.5
fallback=Weather_Blizzard_Cloud_Texture,Tx_BM_Sky_Blizzard.tga
fallback=Weather_Blizzard_Clouds_Maximum_Percent,1.0
fallback=Weather_Blizzard_Transition_Delta,.030
fallback=Weather_Blizzard_Sky_Sunrise_Color,091,099,106
fallback=Weather_Blizzard_Sky_Day_Color,121,133,145
fallback=Weather_Blizzard_Sky_Sunset_Color,108,115,121
fallback=Weather_Blizzard_Sky_Night_Color,027,029,031
fallback=Weather_Blizzard_Fog_Sunrise_Color,091,099,106
fallback=Weather_Blizzard_Fog_Day_Color,121,133,145
fallback=Weather_Blizzard_Fog_Sunset_Color,108,115,121
fallback=Weather_Blizzard_Fog_Night_Color,021,024,028
fallback=Weather_Blizzard_Ambient_Sunrise_Color,084,088,092
fallback=Weather_Blizzard_Ambient_Day_Color,093,096,105
fallback=Weather_Blizzard_Ambient_Sunset_Color,083,077,075
fallback=Weather_Blizzard_Ambient_Night_Color,053,062,070
fallback=Weather_Blizzard_Sun_Sunrise_Color,114,128,146
fallback=Weather_Blizzard_Sun_Day_Color,163,169,183
fallback=Weather_Blizzard_Sun_Sunset_Color,106,114,136
fallback=Weather_Blizzard_Sun_Night_Color,057,066,074
fallback=Weather_Blizzard_Sun_Disc_Sunset_Color,128,128,128
fallback=Weather_Blizzard_Land_Fog_Day_Depth,2.8
fallback=Weather_Blizzard_Land_Fog_Night_Depth,3.0
fallback=Weather_Blizzard_Wind_Speed,.9
fallback=Weather_Blizzard_Cloud_Speed,7.5
fallback=Weather_Blizzard_Glare_View,0
fallback=Weather_Blizzard_Ambient_Loop_Sound_ID,BM Blizzard
fallback=Weather_Blizzard_Storm_Threshold,.50
fallback=Moons_Secunda_Size,40
fallback=Moons_Secunda_Axis_Offset,50
fallback=Moons_Secunda_Speed,.6
fallback=Moons_Secunda_Daily_Increment,1.2
fallback=Moons_Secunda_Moon_Shadow_Early_Fade_Angle,0.5
fallback=Moons_Secunda_Fade_Start_Angle,50
fallback=Moons_Secunda_Fade_End_Angle,30
fallback=Moons_Secunda_Fade_In_Start,14
fallback=Moons_Secunda_Fade_In_Finish,15
fallback=Moons_Secunda_Fade_Out_Start,7
fallback=Moons_Secunda_Fade_Out_Finish,10
fallback=Moons_Masser_Size,94
fallback=Moons_Masser_Axis_Offset,35
fallback=Moons_Masser_Speed,.5
fallback=Moons_Masser_Daily_Increment,1
fallback=Moons_Masser_Moon_Shadow_Early_Fade_Angle,0.5
fallback=Moons_Masser_Fade_Start_Angle,50
fallback=Moons_Masser_Fade_End_Angle,40
fallback=Moons_Masser_Fade_In_Start,14
fallback=Moons_Masser_Fade_In_Finish,15
fallback=Moons_Masser_Fade_Out_Start,7
fallback=Moons_Masser_Fade_Out_Finish,10
fallback=Moons_Script_Color,255,20,20
fallback=General_Werewolf_FOV,100
encoding=win1252
data="/home/posiris/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Morrowind/Data Files"
data="/home/posiris/.local/share/openmw/Mods/PatchforPurists"
data="/home/posiris/.local/share/openmw/Mods/UnofficialMorrowindOfficialPluginsPatched/UMOPP Merged"
data="/home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/00 Core"
data="/home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/01 Fixed Vanilla Textures"
data="/home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/02 Lake Fjalding Anti-Suck"
data="/home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/04 Weapon Sheathing Patch"
data="/home/posiris/.local/share/openmw/Mods/GlowintheDahrk/00 Core"
data="/home/posiris/.local/share/openmw/Mods/GlowintheDahrk/01 Hi Res Window Texture Replacer"
data="/home/posiris/.local/share/openmw/Mods/GlowintheDahrk/02 Interior Sunrays"
data="/home/posiris/.local/share/openmw/Mods/GlowintheDahrk/03 Nord Glass Windows Interior Sunrays"
data="/home/posiris/.local/share/openmw/Mods/GlowintheDahrk/04 Telvanni Dormers on Vvardenfell"
data="/home/posiris/.local/share/openmw/Mods/GlowintheDahrk/05 Raven Rock Glass Windows Interior Sunrays"
data="/home/posiris/.local/share/openmw/Mods/GraphicHerbalism/00 Core + Vanilla Meshes"
data="/home/posiris/.local/share/openmw/Mods/GraphicHerbalism/01 Optional - Smoothed Meshes"
data="/home/posiris/.local/share/openmw/Mods/ProjectAtlas/00 Core"
data="/home/posiris/.local/share/openmw/Mods/ProjectAtlas/10 Glow in the Dahrk Patch - Interior Sunrays"
data="/home/posiris/.local/share/openmw/Mods/ProjectAtlas/20 BC Mushrooms - Smoothed"
data="/home/posiris/.local/share/openmw/Mods/ProjectAtlas/30 Redware - Smoothed"
data="/home/posiris/.local/share/openmw/Mods/ProjectAtlas/40 Urns - Smoothed"
data="/home/posiris/.local/share/openmw/Mods/ProjectAtlas/50 Wood Poles - Hi-Res Texture"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/01 BC Mushrooms"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/02 Emperor Parasols"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/03 Hlaalu"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/04 Imperial"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/06 Redware - AST"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/06 Redware - HD Clutter"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/07 Urns - Connary"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/07 Urns - Dunmeri Urns"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/08 Wood Poles"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/09 Imperial Dragon Statue"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/10 Nord"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/11 Nord Common"
data="/home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/12 Velothi"
data="/home/posiris/.local/share/openmw/Mods/OpenMWContainersAnimated/Containers Animated"
data="/home/posiris/.local/share/openmw/Mods/OpenMWContainersAnimated/Optional"
data="/home/posiris/.local/share/openmw/Mods/AnimatedMorrowind-Merged"
data="/home/posiris/.local/share/openmw/Mods/SignpostsRetextured"
data="/home/posiris/.local/share/openmw/Mods/BetterBodies"
data="/home/posiris/.local/share/openmw/Mods/BetterHeads"
data="/home/posiris/.local/share/openmw/Mods/BetterHair/Meshes"
data="/home/posiris/.local/share/openmw/Mods/BetterHair/Textures"
data="/home/posiris/.local/share/openmw/Mods/ForJuibsSake/Textures"
data="/home/posiris/.local/share/openmw/Mods/Regen and Stamina Overhaul"
data="/home/posiris/.local/share/openmw/Mods/MarksmanOverhaul"
data="/home/posiris/.local/share/openmw/Mods/WeaponSheathing"
data="/home/posiris/.local/share/openmw/Mods/AutoAmmoEquipforOpenMW"
data="/home/posiris/.local/share/openmw/Mods/Cliff Racer Frequency Fix"
data="/home/posiris/.local/share/openmw/Mods/Passive Cliff Racers"
content=Morrowind.esm
content=Tribunal.esm
content=Bloodmoon.esm
content=Patch for Purists.esm
content=Patch for Purists - Book Typos.ESP
content=Patch for Purists - Semi-Purist Fixes.ESP
content=Containers Animated.esp
content=Animated_Morrowind - merged.esp
content=Unofficial Morrowind Official Plugins Patched.ESP
content=Xenn's Marksman Overhaul.ESP
content=Better Bodies.esp
content=Better Heads.esm
content=Better Heads Tribunal addon.esm
content=Better Heads Bloodmoon addon.esm
content=PB_SignpostsRetextured.esp
content=Lake Fjalding Anti-Suck.ESP
content=GITD_Telvanni_Dormers.ESP
content=GITD_WL_RR_Interiors.esp
content=Auto Ammo Equip for OpenMW.omwaddon
content=Regen and Stamina.omwaddon
content=Cliff Racer Frequency fix.ESP
content=AESPassiveCliffracers.ESP
- Spoiler: Show
- # This is the OpenMW user 'settings.cfg' file. This file only contains
# explicitly changed settings. If you would like to revert a setting
# to its default, simply remove it from this file. For available
# settings, see the file 'settings-default.cfg' or the documentation at:
#
# https://openmw.readthedocs.io/en/master ... index.html
[Game]
barter disposition change is permanent = true
normalise race speed = false
prevent merchant equipping = true
rebalance soul gem values = true
show effect duration = false
show enchant chance = false
show melee info = true
show owned = 0
show projectile damage = true
strength influences hand to hand = 0
can loot during death animation = true
actors processing range = 5392
best attack = true
shield sheathing = true
use additional anim sources = true
weapon sheathing = true
use magic item animations = true
[Input]
toggle sneak = true
camera sensitivity = 0.307051
[Saves]
max quicksaves = 3
timeplayed = true
character = Zuribahn_Serano
[Shadows]
actor shadows = true
enable shadows = true
player shadows = true
shadow map resolution = 512
[Video]
fullscreen = true
resolution x = 1366
resolution y = 768
vsync = true
window border = false
[Camera]
field of view = 70
viewing distance = 3500
[General]
anisotropy = 0
texture mipmap = linear
[Water]
reflection detail = 0
refraction = true
rtt size = 512
shader = true
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
specular map pattern = _spec
auto use terrain normal maps = true
auto use terrain specular maps = true
terrain specular map pattern = _diffusespec
# Also used for terrain normal maps
normal map pattern = _n
normal height map pattern = _nh
- Spoiler: Show
- openmw
Crash handler installed
Loading config file: /etc/openmw/openmw.cfg
Loading config file: /home/posiris/.config/openmw/openmw.cfg
OpenMW version 0.46.0
Using default (English) font encoding.
OSG version: 3.4.1
SDL version: 2.0.10
Loading settings file: /etc/openmw/settings-default.cfg
Loading settings file: /home/posiris/.config/openmw/settings.cfg
Adding BSA archive /home/posiris/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Morrowind/Data Files/Morrowind.bsa
Adding BSA archive /home/posiris/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Morrowind/Data Files/Tribunal.bsa
Adding BSA archive /home/posiris/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Morrowind/Data Files/Bloodmoon.bsa
Adding data directory /usr/share/games/openmw/resources/vfs
Adding data directory /home/posiris/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Morrowind/Data Files
Adding data directory /home/posiris/.local/share/openmw/Mods/PatchforPurists
Adding data directory /home/posiris/.local/share/openmw/Mods/UnofficialMorrowindOfficialPluginsPatched/UMOPP Merged
Adding data directory /home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/00 Core
Adding data directory /home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/01 Fixed Vanilla Textures
Adding data directory /home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/02 Lake Fjalding Anti-Suck
Adding data directory /home/posiris/.local/share/openmw/Mods/MorrowindOptimizationPatch/04 Weapon Sheathing Patch
Adding data directory /home/posiris/.local/share/openmw/Mods/GlowintheDahrk/00 Core
Adding data directory /home/posiris/.local/share/openmw/Mods/GlowintheDahrk/01 Hi Res Window Texture Replacer
Adding data directory /home/posiris/.local/share/openmw/Mods/GlowintheDahrk/02 Interior Sunrays
Adding data directory /home/posiris/.local/share/openmw/Mods/GlowintheDahrk/03 Nord Glass Windows Interior Sunrays
Adding data directory /home/posiris/.local/share/openmw/Mods/GlowintheDahrk/04 Telvanni Dormers on Vvardenfell
Adding data directory /home/posiris/.local/share/openmw/Mods/GlowintheDahrk/05 Raven Rock Glass Windows Interior Sunrays
Adding data directory /home/posiris/.local/share/openmw/Mods/GraphicHerbalism/00 Core + Vanilla Meshes
Adding data directory /home/posiris/.local/share/openmw/Mods/GraphicHerbalism/01 Optional - Smoothed Meshes
Adding data directory /home/posiris/.local/share/openmw/Mods/ProjectAtlas/00 Core
Adding data directory /home/posiris/.local/share/openmw/Mods/ProjectAtlas/10 Glow in the Dahrk Patch - Interior Sunrays
Adding data directory /home/posiris/.local/share/openmw/Mods/ProjectAtlas/20 BC Mushrooms - Smoothed
Adding data directory /home/posiris/.local/share/openmw/Mods/ProjectAtlas/30 Redware - Smoothed
Adding data directory /home/posiris/.local/share/openmw/Mods/ProjectAtlas/40 Urns - Smoothed
Adding data directory /home/posiris/.local/share/openmw/Mods/ProjectAtlas/50 Wood Poles - Hi-Res Texture
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/01 BC Mushrooms
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/02 Emperor Parasols
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/03 Hlaalu
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/04 Imperial
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/06 Redware - AST
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/06 Redware - HD Clutter
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/07 Urns - Connary
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/07 Urns - Dunmeri Urns
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/08 Wood Poles
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/09 Imperial Dragon Statue
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/10 Nord
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/11 Nord Common
Adding data directory /home/posiris/.local/share/openmw/Mods/AtlasTextureCollection/12 Velothi
Adding data directory /home/posiris/.local/share/openmw/Mods/OpenMWContainersAnimated/Containers Animated
Adding data directory /home/posiris/.local/share/openmw/Mods/OpenMWContainersAnimated/Optional
Adding data directory /home/posiris/.local/share/openmw/Mods/AnimatedMorrowind-Merged
Adding data directory /home/posiris/.local/share/openmw/Mods/SignpostsRetextured
Adding data directory /home/posiris/.local/share/openmw/Mods/BetterBodies
Adding data directory /home/posiris/.local/share/openmw/Mods/BetterHeads
Adding data directory /home/posiris/.local/share/openmw/Mods/BetterHair/Meshes
Adding data directory /home/posiris/.local/share/openmw/Mods/BetterHair/Textures
Adding data directory /home/posiris/.local/share/openmw/Mods/ForJuibsSake/Textures
Adding data directory /home/posiris/.local/share/openmw/Mods/Regen and Stamina Overhaul
Adding data directory /home/posiris/.local/share/openmw/Mods/MarksmanOverhaul
Adding data directory /home/posiris/.local/share/openmw/Mods/WeaponSheathing
Adding data directory /home/posiris/.local/share/openmw/Mods/AutoAmmoEquipforOpenMW
Adding data directory /home/posiris/.local/share/openmw/Mods/Cliff Racer Frequency Fix
Adding data directory /home/posiris/.local/share/openmw/Mods/Passive Cliff Racers
Adding data directory /home/posiris/.local/share/openmw/data
Loading keybindings file: /home/posiris/.config/openmw/input_v3.xml
Initializing OpenAL...
Opened "Built-in Audio Analog Stereo"
ALC Version: 1.1
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
Vendor: OpenAL Community
Renderer: OpenAL Soft
Version: 1.1 ALSOFT 1.18.2
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
Built-in Audio Analog Stereo
Enumerated HRTF names:
default-44100 default-48000
Input #0, bink, from 'video\bethesda logo.bik':
Duration: 00:00:16.00, start: 0.000000, bitrate: 2324 kb/s
Stream #0:0[0x0]: Video: binkvideo (BIKi / 0x694B4942), yuv420p, 640x480, 30.06 fps, 30.06 tbr, 30.06 tbn, 30.06 tbc
Stream #0:1[0x0]: Audio: binkaudio_rdft, 44100 Hz, stereo, flt
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Loading content file Patch for Purists.esm
Loading content file Patch for Purists - Book Typos.ESP
Loading content file Patch for Purists - Semi-Purist Fixes.ESP
Loading content file Containers Animated.esp
Loading content file Animated_Morrowind - merged.esp
Loading content file Unofficial Morrowind Official Plugins Patched.ESP
Loading content file Xenn's Marksman Overhaul.ESP
Loading content file Better Bodies.esp
Loading content file Better Heads.esm
Loading content file Better Heads Tribunal addon.esm
Loading content file Better Heads Bloodmoon addon.esm
Loading content file PB_SignpostsRetextured.esp
Loading content file Lake Fjalding Anti-Suck.ESP
Loading content file GITD_Telvanni_Dormers.ESP
Loading content file GITD_WL_RR_Interiors.esp
Loading content file Auto Ammo Equip for OpenMW.omwaddon
Loading content file Regen and Stamina.omwaddon
Loading content file Cliff Racer Frequency fix.ESP
Loading content file AESPassiveCliffracers.ESP
StatsHandler::StatsHandler() Setting up GL2 compatible shaders
Playing music/special/morrowind title.mp3
Failed to load 'meshes/f/photodragons.nif': Resource 'meshes/f/photodragons.nif' not found, using marker_error.nif instead
Loading cell -2, -9
Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Failed to load 'meshes/f/photodragons.nif': Resource 'meshes/f/photodragons.nif' not found, using marker_error.nif instead
Loading cell -2, -8
failed to render 'a_photodragons': Resource 'meshes/f/photodragons.nif' not found
failed to render 'a_photodragons': Resource 'meshes/f/photodragons.nif' not found
Failed to load 'meshes/f/photodragons.nif': Resource 'meshes/f/photodragons.nif' not found, using marker_error.nif instead
failed to render 'a_photodragons': Resource 'meshes/f/photodragons.nif' not found
Failed to load 'meshes/f/photodragons.nif': Resource 'meshes/f/photodragons.nif' not found, using marker_error.nif instead
Failed to load 'meshes/f/photodragons.nif': Resource 'meshes/f/photodragons.nif' not found, using marker_error.nif instead
Failed to load 'meshes/f/photodragons.nif': Resource 'meshes/f/photodragons.nif' not found, using marker_error.nif instead
Loading cell -1, -9
failed to render 'a_photodragons': Resource 'meshes/f/photodragons.nif' not found
Failed to open image: Resource 'textures/gherb/tx_comberry_01_p.dds' not found
Failed to load 'meshes/f/photodragons.nif': Resource 'meshes/f/photodragons.nif' not found, using marker_error.nif instead
Loading cell -3, -9
Failed to open image: Resource 'textures/gherb/tx_ai_heather_01_p.dds' not found
Failed to open image: Resource 'textures/gherb/tx_corkbulb_01_p.dds' not found
Loading cell -2, -10
failed to render 'a_photodragons': Resource 'meshes/f/photodragons.nif' not found
Loading cell -1, -8
Loading cell -3, -8
failed to render 'a_photodragons': Resource 'meshes/f/photodragons.nif' not found
Loading cell -1, -10
Loading cell -3, -10
Warning: fallingScript line 46, column 6 (endif): endif without matching if/elseif
Unhandled controller NiPathController on node 68 in meshes/e/magic_hit_rest.nif
Unhandled controller NiPathController on node 79 in meshes/e/magic_hit_rest.nif
Unhandled controller NiPathController on node 87 in meshes/e/magic_hit_rest.nif
Playing music/explore/mx_explore_7.mp3
Quitting peacefully.