[Solved] Seams in the terrain

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vrolok
Posts: 5
Joined: 21 Mar 2016, 18:23

[Solved] Seams in the terrain

Post by vrolok » 18 Jun 2020, 19:57

Not sure if it was reported already, but I do notice quite a lot of seams in the terrain. Usually - it's just a few pixels flickering, but it's very noticeable and has an effect similar to glimmer.

It's very common in Tamriel Rebuilt's Mainland, but can also be seen in some parts of Vvardenfell (for example, some parts of Ascadian Isles), though not as noticeable.

I am running the MorroUI version, which according to the log is:
OpenMW version 0.47.0
Revision: 06434e6c7a

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AnyOldName3
Posts: 2048
Joined: 26 Nov 2015, 03:25

Re: Seams in the terrain

Post by AnyOldName3 » 18 Jun 2020, 20:29

We had fixed this. I'm not happy about it being back.
AnyOldName3, Master of Shadows

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heilkitty
Posts: 146
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Location: Vivec City, MW
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Re: Seams in the terrain

Post by heilkitty » 19 Jun 2020, 19:00

I encounter this not only with terrain. Could it be a regression, introduced by object paging?
In Soviet MoЯЯowind, Almalexia kills YOU!!

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Capostrophic
Posts: 776
Joined: 22 Feb 2016, 20:32

Re: Seams in the terrain

Post by Capostrophic » 21 Jun 2020, 15:09

No, it's been there before paging.

Petethekzin
Posts: 4
Joined: 01 Nov 2020, 06:39

Re: Seams in the terrain

Post by Petethekzin » 01 Nov 2020, 07:33

Thanks for all the hard work developing this great software, it's made Morrowind playable.

I also have seams in the landscape.
Running stable .47 or nightly 20/8/8.
This one is on the road to the fort at Balmora. Big enough to get stuck in, unless you jump or walk around.
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AnyOldName3
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Joined: 26 Nov 2015, 03:25

Re: Seams in the terrain

Post by AnyOldName3 » 01 Nov 2020, 13:42

Your screenshot hasn't embedded, but based on your description it sounds like you've just got a mod conflict rather than the issue we're discussing here. If two mods try and edit the same terrain cell, then only one can win, so where a cell edited by both mods touches a cell only edited by the losing mod, there'll be a disparity as the losing mod was expecting its edit to be applied to the neighbouring cell.
AnyOldName3, Master of Shadows

Petethekzin
Posts: 4
Joined: 01 Nov 2020, 06:39

Re: Seams in the terrain

Post by Petethekzin » 02 Nov 2020, 08:52

You are right! :D
The bad mod is VvardenfellNews.esp version 0 2002-08-05
I turned all the mods off, then enabled them two or three at a time until I found the glitch. Of course I did it in alphabetic order, and it was nearly at the bottom of the list.
I'm not even sure what this mod does, I can't find the read me for it.
It is not the cause of the "door to hell" in Caldera, so more testing to be done.
Thanks for the help.

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