[Solved] Where to edit Light Attenuation

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csbx
Posts: 18
Joined: 11 May 2020, 23:38

Re: Lighting still not right..

Post by csbx »

As was predictable, I messed with the 'value' settings of the lights. Setting them lower (counterintuitive) fixed things. YES !



MOD: Merged topics regarding the same issue.
-Atahualpa-
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Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: Where to edit Light Attenuation

Post by Atahualpa »

Edit: Just saw your newly created topic and merged it with this one. Since your issue is solved now, I'm going to mark the topic as solved.


csbx wrote: 16 May 2020, 21:22 Happy with the results, which can be seen here: https://imgur.com/L1PRZEp

Thanks again.

Now I still think the lamps aren't lighting up the areas (walls, ground etc.) as warmly as in your examples--perhaps you have mods I don't--but maybe this is just the art-style of the game and I have to accept that ! Cheers.
Hm, I was using a clean instance of OpenMW without any mods. Have you tried the exact settings I proposed?
Atahualpa wrote: 13 May 2020, 09:11

Code: Select all

fallback=LightAttenuation_UseLinear,1
fallback=LightAttenuation_LinearMethod,1
fallback=LightAttenuation_LinearValue,1.0
fallback=LightAttenuation_LinearRadiusMult,0.5
clort
Posts: 14
Joined: 25 May 2019, 06:18

Re: [Solved] Where to edit Light Attenuation

Post by clort »

As things stand, no amount of tweaking .cfg gets OpenMW close to Morrowind lighting. At least with my build of current git master.
Image
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