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[Game]
barter disposition change is permanent = true
followers attack on sight = true
only appropriate ammunition bypasses resistance = true
prevent merchant equipping = true
rebalance soul gem values = true
show effect duration = true
show enchant chance = true
show melee info = true
show owned = 3
show projectile damage = true
strength influences hand to hand = 2
best attack = true
difficulty = 100
[Input]
toggle sneak = true
always run = false
[Saves]
max quicksaves = 10
timeplayed = true
character = player
[Video]
fullscreen = true
resolution x = 2560
resolution y = 1600
antialiasing = 0
[GUI]
subtitles = true
[General]
anisotropy = 16
texture mipmap = linear
[Water]
reflection detail = 4
refraction = true
rtt size = 2048
shader = true
[Shaders]
force shaders = true
force per pixel lighting = true
clamp lighting = true
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
normal map pattern = _n
normal height map pattern = _nh
specular map pattern = _spec
terrain specular map pattern = _diffusespec
[Camera]
viewing distance = 40960
small feature culling pixel size = 2.0
[Cells]
exterior cell load distance = 2
[Terrain]
distant terrain = True
[Fog]
use distant fog = true
[Shadows]
enable shadows = true
split point uniform logarithmic ratio = 1.0
compute tight scene bounds = true
actor shadows = true
player shadows = true
terrain shadows = true
object shadows = true
enable indoor shadows = true