Warnings with Morrowind VanillaPlus textures

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darkbasic
Posts: 99
Joined: 18 Apr 2016, 15:45
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Re: Warnings with Morrowind VanillaPlus textures

Post by darkbasic » 09 Sep 2019, 18:40

This is my settings.cfg:

Code: Select all

[Game]
barter disposition change is permanent = true
followers attack on sight = true
only appropriate ammunition bypasses resistance = true
prevent merchant equipping = true
rebalance soul gem values = true
show effect duration = true
show enchant chance = true
show melee info = true
show owned = 3
show projectile damage = true
strength influences hand to hand = 2
best attack = true
difficulty = 100

[Input]
toggle sneak = true
always run = false

[Saves]
max quicksaves = 10
timeplayed = true

character = player
[Video]
fullscreen = true
resolution x = 2560
resolution y = 1600

antialiasing = 0
[GUI]
subtitles = true

[General]
anisotropy = 16
texture mipmap = linear

[Water]
reflection detail = 4
refraction = true
rtt size = 2048
shader = true

[Shaders]
force shaders = true
force per pixel lighting = true
clamp lighting = true
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
normal map pattern = _n
normal height map pattern = _nh
specular map pattern = _spec
terrain specular map pattern = _diffusespec

[Camera]
viewing distance = 40960
small feature culling pixel size = 2.0

[Cells]
exterior cell load distance = 2

[Terrain]
distant terrain = True

[Fog]
use distant fog = true

[Shadows]
enable shadows = true
split point uniform logarithmic ratio = 1.0
compute tight scene bounds = true
actor shadows = true
player shadows = true
terrain shadows = true
object shadows = true
enable indoor shadows = true

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AnyOldName3
Posts: 1559
Joined: 26 Nov 2015, 03:25

Re: Warnings with Morrowind VanillaPlus textures

Post by AnyOldName3 » 09 Sep 2019, 19:08

I'm not seeing it with my local build using OSG 3.6.4-ish. I'm assuming you can't put a breakpoint where the message is printed so I can see what a bunch of local variables are set to.
AnyOldName3, Master of Shadows

darkbasic
Posts: 99
Joined: 18 Apr 2016, 15:45
Contact:

Re: Warnings with Morrowind VanillaPlus textures

Post by darkbasic » 09 Sep 2019, 20:08

AnyOldName3 wrote:
09 Sep 2019, 19:08
I'm assuming you can't put a breakpoint where the message is printed so I can see what a bunch of local variables are set to.
I'd be glad to help debugging it if you can tell me how to :)

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AnyOldName3
Posts: 1559
Joined: 26 Nov 2015, 03:25

Re: Warnings with Morrowind VanillaPlus textures

Post by AnyOldName3 » 09 Sep 2019, 20:44

Someone else would have to help with that - I've not really used a native debugger on Linux.
AnyOldName3, Master of Shadows


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