I have enabled shadows using the following options:
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[Shadows]
enable shadows = true # This defaults to false
number of shadow maps = 3
split point uniform logarithmic ratio = 0.5 # This has a default of 0.5, but at that setting shadows look odd
split point bias = 0.0
enable debug hud = false
enable debug overlay = false
compute tight scene bounds = false
shadow map resolution = 1024 # Or up to 4096 if you have a powerful GPU
minimum lispsm near far ratio = 0.25
polygon offset factor = 1.1
polygon offset units = 4.0
normal offset distance = 1.0
use front face culling = true
actor shadows = true # This defaults to false
player shadows = true # This defaults to false
terrain shadows = true # This defaults to false
object shadows = true # This defaults to false
enable indoor shadows = true
My system is Pop_OS 19.04 with openmw-daily ppa. I wasn't getting shadows before either though. I can post my openmw log and cfg files if needed.
My hardware is an i5-3550, GTX1060 6GB, nvidia 430.34 driver, 16gb ram, and Im running from a crucial mx500 480gb ssd.
I am not sure what to try.