- Spoiler: Show
- # cmake ..
-- The C compiler identification is GNU 5.5.0
-- The CXX compiler identification is GNU 5.5.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring OpenMW...
-- Found Git: /usr/bin/git (found version "2.16.4")
-- Found OpenGL: /usr/lib64/libGL.so
-- Using Qt4
-- Looking for Q_WS_X11
-- Looking for Q_WS_X11 - found
-- Looking for Q_WS_WIN
-- Looking for Q_WS_WIN - not found
-- Looking for Q_WS_QWS
-- Looking for Q_WS_QWS - not found
-- Looking for Q_WS_MAC
-- Looking for Q_WS_MAC - not found
-- Found Qt4: /usr/bin/qmake (found version "4.8.7")
-- Found FFmpeg_AVCODEC 57.64.101
-- Found FFmpeg_AVFORMAT 57.56.101
-- Found FFmpeg_AVUTIL 55.34.101
-- Found FFmpeg_SWSCALE 4.2.100
-- Found FFmpeg_SWRESAMPLE 2.3.100
-- Found FFmpeg: /usr/lib64/libavcodec.so;/usr/lib64/libavformat.so;/usr/lib64/libavutil.so;/usr/lib64/libswscale.so;/usr/lib64/libswresample.so found components: AVCODEC AVFORMAT AVUTIL SWSCALE SWRESAMPLE
CMake Error at cmake/LibFindMacros.cmake:356 (message):
REQUIRED PACKAGE NOT FOUND
We could not find development headers for LIBUNSHIELD. Do you have the
necessary dev package installed? This package is REQUIRED and you need to
install it or adjust CMake configuration in order to continue building
OpenMW.
Relevant CMake configuration variables:
LIBUNSHIELD_INCLUDE_DIR=<not found>
LIBUNSHIELD_LIBRARY=<not found>
You may use CMake GUI, cmake -D or ccmake to modify the values. Delete
CMakeCache.txt to discard all values and force full re-detection if
necessary.
Call Stack (most recent call first):
cmake/FindLIBUNSHIELD.cmake:35 (libfind_process)
CMakeLists.txt:241 (find_package)
-- Configuring incomplete, errors occurred!
See also "/root/openmw/build/CMakeFiles/CMakeOutput.log".
See also "/root/openmw/build/CMakeFiles/CMakeError.log".
Build for Elbrus(VLIW)
Build for Elbrus(VLIW)
Hello. I'm trying to build openmw for Elbrus. Elbrus is Russian computer on an alternative CPU architecture(VLIW). Elbrus use Linux(e2k). e2k this is code name architecture Elbrus. Error:
- Spoiler: Show
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Build for Elbrus(VLIW)
That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway).
Re: Build for Elbrus(VLIW)
By wizard, not by launcher. There is a BUILD_WIZARD option, which is enabled by default. If disabled, OpenMW will not build the wizard, but in this case you need to setup data manually.sirherrbatka wrote: ↑15 May 2019, 17:08 That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway).
Re: Build for Elbrus(VLIW)
I was able to compile some dependencies:
unshield
OpenSceneGraph
For build mygui, need ogre(open source engine) and problem this step.
unshield
OpenSceneGraph
For build mygui, need ogre(open source engine) and problem this step.
- AnyOldName3
- Posts: 2683
- Joined: 26 Nov 2015, 03:25
Re: Build for Elbrus(VLIW)
You're not going to get anywhere if you can't compile OpenSceneGraph. I was also under the impression that there're ways of making MyGUI not actually require OGRE, but can't remember the details or if this is something I dreamt.
Re: Build for Elbrus(VLIW)
AnyOldName3 OpenSceneGraph i have successfully build
Re: Build for Elbrus(VLIW)
Thanks for the advice! Found where in MyGUI change the rendering method from ogre to OpenGL 3.x
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Build for Elbrus(VLIW)
Also, once you manage to run the game I would be very interested to see it. I have no idea what kind of GPU this machine can possibly have, so it would be very difficult to establish any insight into the practical performance, but this stuff is so exotic outside of the Russia that I can't help but check it out
Re: Build for Elbrus(VLIW)
All dependencies build ok. In the process of compiling openmw, crashes with an error:
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