Horrible performance with Distant Land and Higher Than Natural Draw Distance
-
- Posts: 32
- Joined: 06 Mar 2019, 01:03
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
On android, having distant terrain on with a viewing distance multiplier of 5 crashes next to Balmora.
-
- Posts: 22
- Joined: 09 May 2019, 00:40
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
I'd hope by now that I illustrated the fact that I'm an idiot! Thanks for the clarification; I was just going by the release of the stable version.Capostrophic wrote: ↑12 May 2019, 23:10 That wouldn't be 44 days. That would be 186 days. 0.45.0 wasn't "finished" the day it was released.
I guess that would put the nightly at Feb 8th of this year if I understood you correctly and did the math right, God help me.
-
- Posts: 22
- Joined: 09 May 2019, 00:40
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Double post: sorry if this is against forum rules.
I may have found out where the issue stems: VSync. I can't believe I thought about it sooner, but disabling VSync fixed the issue entirely. Might be worth investigating; I'll consider submitting an official bug report in the next few hours.
I may have found out where the issue stems: VSync. I can't believe I thought about it sooner, but disabling VSync fixed the issue entirely. Might be worth investigating; I'll consider submitting an official bug report in the next few hours.
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
May be related to this bug. Usually happens on Intel videocards, but it is a quite old bug.ValkyrWarrior wrote: ↑13 May 2019, 04:03 I may have found out where the issue stems: VSync. I can't believe I thought about it sooner, but disabling VSync fixed the issue entirely. Might be worth investigating; I'll consider submitting an official bug report in the next few hours.
-
- Posts: 22
- Joined: 09 May 2019, 00:40
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
That's almost exactly what the graphical glitches looked like. Not exactly, but the concept is there; black and white terrain aberrations.akortunov wrote: ↑13 May 2019, 04:47May be related to this bug. Usually happens on Intel videocards, but it is a quite old bug.ValkyrWarrior wrote: ↑13 May 2019, 04:03 I may have found out where the issue stems: VSync. I can't believe I thought about it sooner, but disabling VSync fixed the issue entirely. Might be worth investigating; I'll consider submitting an official bug report in the next few hours.
As already stated, my graphics card is an AMD card: HD6670, dated around Q2/Q3 2011.
The version I was using was when I fixed the issue was the nightly I've been using before, dated 5/11.
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Old AMD drivers are notoriously bad. Hard to say what you are running since Windows did it for you. And even if it's an updated driver, it might be selecting a legacy code path to support an older card.ValkyrWarrior wrote: ↑13 May 2019, 04:55 my graphics card is an AMD card: HD6670, dated around Q2/Q3 2011.
Sorry, I know this isn't very helpful, but ... yea. You might try a different graphics card if you can. I may be wrong though, so don't throw money away based on my word.
-
- Posts: 22
- Joined: 09 May 2019, 00:40
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
I'm ordering an APU this month; the integrated graphics card in it is leagues better than what I have now and it's super affordable for me. I can't really afford expensive GPUs.raevol wrote: ↑13 May 2019, 06:03Old AMD drivers are notoriously bad. Hard to say what you are running since Windows did it for you. And even if it's an updated driver, it might be selecting a legacy code path to support an older card.ValkyrWarrior wrote: ↑13 May 2019, 04:55 my graphics card is an AMD card: HD6670, dated around Q2/Q3 2011.
Sorry, I know this isn't very helpful, but ... yea. You might try a different graphics card if you can. I may be wrong though, so don't throw money away based on my word.
Don't worry. You and everyone in this thread helped a hell of a lot; and that's an understatement. I can live without VSync for a while; I just hope you guys are able to tackle this bug in the future! Great job so far, OpenMW really is amazing.
- AnyOldName3
- Posts: 2676
- Joined: 26 Nov 2015, 03:25
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
I can't remember if Ryzen 3000 APUs are supposed to be coming with the first wave of Ryzen 3000 CPUs, but if so, it might well be worth waiting a little while for a fairly hefty performance bump. In your position, I'd definitely look into when they're supposed to launch before making a purchase.