Odd/Incorrect Lighting on Meshes

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CMAugust
Posts: 174
Joined: 10 Jan 2016, 00:13

Re: Odd/Incorrect Lighting on Meshes

Post by CMAugust » 02 Mar 2019, 22:29

The existence of a forward path is, of course, one of the advantages of clustered shading. :)

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AnyOldName3
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Joined: 26 Nov 2015, 03:25

Re: Odd/Incorrect Lighting on Meshes

Post by AnyOldName3 » 03 Mar 2019, 02:37

Right, it looks like we were both using different terms for the same thing. I've also seen clustered shading used to describe a type of deferred system, too, and it didn't mention anything about forward rendering.
AnyOldName3, Master of Shadows

CMAugust
Posts: 174
Joined: 10 Jan 2016, 00:13

Re: Odd/Incorrect Lighting on Meshes

Post by CMAugust » 03 Mar 2019, 03:01

Sort of - according to Ola Olsson, the author of clustered shading, forward-plus is AMD's (confusing) term for Tiled Forward Shading. He suspects they would re-brand Clustered Forward Shading as Forward-Plus-Plus. :)

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Mistahtokyo
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Joined: 07 Sep 2013, 18:31

Re: Odd/Incorrect Lighting on Meshes

Post by Mistahtokyo » 03 Mar 2019, 14:52

I don't suppose there is any sort of temporary workaround for this? Sadly it's one of those things that once you see it, you cannot unsee it.

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wareya
Posts: 338
Joined: 09 May 2015, 13:07

Re: Odd/Incorrect Lighting on Meshes

Post by wareya » 03 Mar 2019, 15:19

Fundamental shading system changes would only fix the normal lighting problems, not this one. This one is some kind of obscure bug.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

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AnyOldName3
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Re: Odd/Incorrect Lighting on Meshes

Post by AnyOldName3 » 03 Mar 2019, 15:52

We should at least get this on the tracker, then.
AnyOldName3, Master of Shadows

CMAugust
Posts: 174
Joined: 10 Jan 2016, 00:13

Re: Odd/Incorrect Lighting on Meshes

Post by CMAugust » 04 Mar 2019, 12:36

AnyOldName3 wrote:
03 Mar 2019, 15:52
We should at least get this on the tracker, then.
Done.
CMAugust wrote:
02 Mar 2019, 15:22
This seems like a good enough excuse to bring up clustered shading again. Actually, I've been meaning to make a topic about it in Feature Suggestions for the longest time. I'll do that tomorrow.
And done. :)

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