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[Solved] Should water shader look like this?

Posted: 22 Feb 2019, 15:44
by Rubicon
Hi! I am somewhat confused as to what default water shader should look like in openMW ver 0.44.

For instance, here is a PR merged on Sep 20, 2017. This is what water looks in images in "Conversation" tab there:
Spoiler: Show
This is what water looks like for me in game:
Spoiler: Show
Running a lot of mods, but, as long as contents of "openmw/resources/shaders" are not modified, this should have no effect on water shader, right?

Settings.cfg contents:
Spoiler: Show

Re: Should water shader look like this?

Posted: 22 Feb 2019, 15:52
by AnyOldName3
What happens if you set the refraction scale setting back to 1.0?

Re: Should water shader look like this?

Posted: 22 Feb 2019, 15:57
by Rubicon
It is still flat
Spoiler: Show
EDIT: fixed image

Re: Should water shader look like this?

Posted: 22 Feb 2019, 16:05
by Capostrophic
You don't have png readerwriter plugin for whatever reason. Check openmw.log for possible warnings regarding this.

Do you use the Linux generic binary? If so, do you have libpng12 installed?

Re: Should water shader look like this?

Posted: 22 Feb 2019, 16:22
by Rubicon
Using this openmw build from here:

openmw.log has these lines:
Spoiler: Show

openmw/lib dir contents

Code: Select all

lexest@lexest-MS-7B61:~/openmw-0.44.0-Linux-64Bit/lib$ ls -la | grep png
lexest@lexest-MS-7B61:~/openmw-0.44.0-Linux-64Bit/lib$ ls -la osgPlugins-3.4.1/ | grep png
-rwxr-xr-x 1 lexest lexest   52260 Jan 19  2018 osgdb_png.so
 
I have not manually installed libpng12

EDIT:

Code: Select all

apt list --installed | grep png
tells me that I have a libpng16-16 package.

EDIT again:
Now I see my error:
Spoiler: Show

Re: Should water shader look like this?

Posted: 22 Feb 2019, 16:49
by Rubicon
Thanks @Capostrophic and @AnyOldName3 for your help. I am sorry to have wasted your time.
With the correct lib installed it just works

Re: [Solved] Should water shader look like this?

Posted: 22 Feb 2019, 17:07
by lysol
I hope you don't mind I edited the title to show that this was solved. :)

Re: [Solved] Should water shader look like this?

Posted: 22 Feb 2019, 17:12
by Rubicon
Not at all :D