Spelleffect still visible after cast

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Spirimint
Posts: 12
Joined: 19 Aug 2018, 04:48

Spelleffect still visible after cast

Post by Spirimint »

Hey Guys,

somehow my spelleffects are still visible. And they just repeating over the person i killed with the Spell.
The only solution ist to load the save. Then it will disappear.

Any Ideas?
Attachments
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User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
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Re: Spelleffect still visible after cast

Post by psi29a »

Can you give us more information?

What version are you running?
Spirimint
Posts: 12
Joined: 19 Aug 2018, 04:48

Re: Spelleffect still visible after cast

Post by Spirimint »

Sure. What Information do you need?

I'm running Night Build 0.46. Because of some Beast Animation, who not work with 0.44.
User avatar
Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: Spelleffect still visible after cast

Post by Atahualpa »

Spirimint wrote: 04 Feb 2019, 20:53 Sure. What Information do you need?
1. Do you use any mods?
2. If yes, what is your load order?
3. Is there any suspicious output to your openmw.log file in your local OpenMW folder when you encounter that bug? (If you don't mind, you can just post the whole file content here.)
Spirimint wrote: 04 Feb 2019, 20:53 I'm running Night Build 0.46. Because of some Beast Animation, who not work with 0.44.
So you're running on Windows? Windows 10? 32-bit or 64-bit version?
Spirimint
Posts: 12
Joined: 19 Aug 2018, 04:48

Re: Spelleffect still visible after cast

Post by Spirimint »

This is my Modlist and Loadorder :

Code: Select all

content=Morrowind.esm
content=Tribunal.esm
content=Arkngthand_2.0.esp
content=Bloodmoon.esm
content=Tamriel_Data.esm
content=TR_Mainland.esm
content=MaiqMainland.esp
content=ATL-Bloodskal Blade No Extra Changes.esp
content=Balmora & Suran Alterations.esp
content=BearArmorReplacer.ESP
content=Better Landscapes Stonewood Pass (MD Edit).esp
content=Better Robes TR.esp
content=Better_Sounds.esp
content=Better_Sounds_1.1_Patch_2.omwaddon
content=BetterRegen.omwaddon
content=Bloodmoon Rebalance.ESP
content=Convenient Vivec.ESP
content=Creatures DV.esp
content=DaedricArmor.esp
content=DB_Attack_Mod.esp
content=Dramatic Vivec.esp
content=Epic Dagon Fel.esp
content=Evil Eye - Dark Robe v1-5.esp
content=Expanded Sounds.esp
content=GMoF - No Resting.ESP
content=Cot Version - NoRestingOutdoors! v1.1.omwaddon
content=TR_Data.esm
content=gr_DraugrDiversity.esp
content=gr_DraugrDiversityUnarmed.esp
content=Holidays Across Tamriel - Vvardenfell.esp
content=Illy's Solsteim Rumour Fix.esp
content=Improved Argonians.esp
content=Mage Robes - Caldera MG Expanded.ESP
content=Mage Robes - Dagon Fel Mages Guild.ESP
content=Better Robes.ESP
content=Mage Robes - Scrolls of The Nine Barriers.ESP
content=Mage Robes - Starfires NPC Additions.ESP
content=Mage Robes - The Hostiles.ESP
content=Mage Robes - Vivec Guild of Mages Expansion.ESP
content=Mage Robes.ESP
content=Mage Robes_Weak.ESP
content=MBSP ncgdMW edit.omwaddon
content=MCA.esm
content=MDP - Ebonheart - 1.0.ESP
content=MDP - Khuul - 1.0.ESP
content=MDP - Maar Gan - 1.0.ESP
content=MDP - Sadrith Mora.ESP
content=Morrowind Content Restoration - Merged.ESP
content=Mournhold LOD.ESP
content=MovementFatigueHalved.esp
content=MQE_BlightedBeasties.ESP
content=MQE_CrowdControl.ESP
content=MQE_GarrisonedGhostgate.ESP
content=MQE_ImperialIntolerance.ESP
content=MQE_MainQuestEnhancers.ESP
content=MQE_SixthHouseShrines.ESP
content=ncgdMW.omwaddon
content=Neo's Unique Creatures.esp
content=New Khajiit Bodies - Clean.esp
content=NighttimeDoorLocks-LD 1.1b.esp
content=NPC_Schedule(beta).esp
content=Open Mournhold.ESP
content=Osad_Gnisis Shacktown 2.0_PL_PL.esp
content=Ozzy's Grass - Merged.esp
content=Patch for Purists.esm
content=PB_SignpostsRetextured.esp
content=Pelagiad Travel.ESP
content=Purist-friendly magicka regen.ESP
content=Racers.esp
content=Rift Town 2.5.esp
content=Service Refusal Expanded.esp
content=SMT_Armor_And_Weapons.esp
content=stav_pelagiad_keep.ESP
content=Tamriel_Rebuilt_Travel_1.3.ESP
content=The Publicans.ESP
content=TR_Factions.esp
content=TR_Grass_Gen.esp
content=TR_Preview.esp
content=TR_Travels.esp
content=Graphic Herbalism TR.ESP
content=Graphic Herbalism.esp
content=UFR_v3dot2_noRobe.esp
content=Vivec Expansion 2.0.esp
content=Vivec_Mages_Guild_Expanded.ESP
content=Vurt's BC Tree Replacer II.ESP
content=Vurt's Grazelands Trees [Palms].ESP
content=Wolverine Hall Interior Expanded.ESP
content=Yet Another Guard Diversity - Regular.ESP
And my openmw.log is :

Code: Select all

Loading config file: ./openmw.cfg
OpenMW version 0.46.0
Revision: 9f716b9ed8
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: C:\Users\Marschalleck\Documents\My Games\OpenMW/settings.cfg
Adding BSA archive C:\MW\Morrowind\Data Files\Morrowind.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\Tribunal.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\Bloodmoon.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\pt_data.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\TR_Data.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\biaiSuit.bsa
Adding data directory C:\MW\Morrowind\Data Files
Adding data directory C:\Users\Marschalleck\Documents\My Games\OpenMW/data
Initializing OpenAL...
Opened "OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)"
  ALC Version: 1.1
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
  Vendor: OpenAL Community
  Renderer: OpenAL Soft
  Version: 1.1 ALSOFT 1.17.2
  Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
  OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Arkngthand_2.0.esp
Loading content file Bloodmoon.esm
Loading content file Tamriel_Data.esm
Loading content file TR_Mainland.esm
Loading content file MaiqMainland.esp
Loading content file ATL-Bloodskal Blade No Extra Changes.esp
Loading content file Balmora & Suran Alterations.esp
Loading content file BearArmorReplacer.ESP
Loading content file Better Landscapes Stonewood Pass (MD Edit).esp
Loading content file Better Robes TR.esp
Loading content file Better_Sounds.esp
Loading content file Better_Sounds_1.1_Patch_2.omwaddon
Loading content file BetterRegen.omwaddon
Loading content file Bloodmoon Rebalance.ESP
Loading content file Convenient Vivec.ESP
Loading content file Creatures DV.esp
Loading content file DaedricArmor.esp
Loading content file DB_Attack_Mod.esp
Loading content file Dramatic Vivec.esp
Loading content file Epic Dagon Fel.esp
Loading content file Evil Eye - Dark Robe v1-5.esp
Loading content file Expanded Sounds.esp
Loading content file GMoF - No Resting.ESP
Loading content file Cot Version - NoRestingOutdoors! v1.1.omwaddon
Loading content file TR_Data.esm
Loading content file gr_DraugrDiversity.esp
Loading content file gr_DraugrDiversityUnarmed.esp
Loading content file Holidays Across Tamriel - Vvardenfell.esp
Loading content file Illy's Solsteim Rumour Fix.esp
Loading content file Improved Argonians.esp
Loading content file Mage Robes - Caldera MG Expanded.ESP
Loading content file Mage Robes - Dagon Fel Mages Guild.ESP
Loading content file Better Robes.ESP
Loading content file Mage Robes - Scrolls of The Nine Barriers.ESP
Loading content file Mage Robes - Starfires NPC Additions.ESP
Loading content file Mage Robes - The Hostiles.ESP
Loading content file Mage Robes - Vivec Guild of Mages Expansion.ESP
Loading content file Mage Robes.ESP
Loading content file Mage Robes_Weak.ESP
Loading content file MBSP ncgdMW edit.omwaddon
Loading content file MCA.esm
Loading content file MDP - Ebonheart - 1.0.ESP
Loading content file MDP - Khuul - 1.0.ESP
Loading content file MDP - Maar Gan - 1.0.ESP
Loading content file MDP - Sadrith Mora.ESP
Loading content file Morrowind Content Restoration - Merged.ESP
Loading content file Mournhold LOD.ESP
Loading content file MovementFatigueHalved.esp
Loading content file MQE_BlightedBeasties.ESP
Loading content file MQE_CrowdControl.ESP
Loading content file MQE_GarrisonedGhostgate.ESP
Loading content file MQE_ImperialIntolerance.ESP
Loading content file MQE_MainQuestEnhancers.ESP
Loading content file MQE_SixthHouseShrines.ESP
Loading content file ncgdMW.omwaddon
Loading content file Neo's Unique Creatures.esp
Loading content file New Khajiit Bodies - Clean.esp
Loading content file NighttimeDoorLocks-LD 1.1b.esp
Loading content file NPC_Schedule(beta).esp
Loading content file Open Mournhold.ESP
Loading content file Osad_Gnisis Shacktown 2.0_PL_PL.esp
Loading content file Ozzy's Grass - Merged.esp
Loading content file Patch for Purists.esm
Loading content file PB_SignpostsRetextured.esp
Loading content file Pelagiad Travel.ESP
Loading content file Purist-friendly magicka regen.ESP
Loading content file Racers.esp
Loading content file Rift Town 2.5.esp
Loading content file Service Refusal Expanded.esp
Loading content file SMT_Armor_And_Weapons.esp
Loading content file stav_pelagiad_keep.ESP
Loading content file Tamriel_Rebuilt_Travel_1.3.ESP
Loading content file The Publicans.ESP
Loading content file TR_Factions.esp
Loading content file TR_Grass_Gen.esp
Loading content file TR_Preview.esp
Loading content file TR_Travels.esp
Loading content file Graphic Herbalism TR.ESP
Loading content file Graphic Herbalism.esp
Loading content file UFR_v3dot2_noRobe.esp
Loading content file Vivec Expansion 2.0.esp
Loading content file Vivec_Mages_Guild_Expanded.ESP
Loading content file Vurt's BC Tree Replacer II.ESP
Loading content file Vurt's Grazelands Trees [Palms].ESP
Loading content file Wolverine Hall Interior Expanded.ESP
Loading content file Yet Another Guard Diversity - Regular.ESP
Loading content file Morrowind Releveled.ESP
NPC 'tr_m4_hegatha' (Hegatha) has nonexistent faction 'ThievesGuild', ignoring it.
Error: 'Weather_Ashstorm_Sun_Day_Color' setting value (139,114) is not a valid color, using middle gray as a fallback
Playing Music/Special/morrowind title.mp3
Changed setting: [Video] resolution x = 1674
Changed setting: [Video] resolution y = 1015

Quitting peacefully.

My System is Window 7 64 Bit.

Thanks for your help!
User avatar
Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: Spelleffect still visible after cast

Post by Atahualpa »

Can you reproduce the issue? Does it happen every time or only sometimes?

Also, is this the log file from when your issue occurred? I don't see any cell loading and stuff, e.g.:

Code: Select all

Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Playing Music/Special/morrowind title.mp3
Failed to open video: Resource 'video/mw_logo.bik' not found
Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Loading cell -3, -10
Loading cell -3, -9
Loading cell -3, -8
Loading cell -2, -10
Loading cell -2, -9
Loading cell -2, -8
Loading cell -1, -10
Loading cell -1, -9
Loading cell -1, -8
warning fallingScript line 46, column 6 (endif)
    endif without matching if/elseif
Playing music/explore/mx_explore_1.mp3
Unloading cell -1, -10
Unloading cell -2, -10
Unloading cell -3, -10
Spirimint
Posts: 12
Joined: 19 Aug 2018, 04:48

Re: Spelleffect still visible after cast

Post by Spirimint »

It does happen every time.

This is my Log File after i exit the Game:

Code: Select all

Loading config file: ./openmw.cfg
OpenMW version 0.46.0
Revision: 9f716b9ed8
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: C:\Users\Marschalleck\Documents\My Games\OpenMW/settings.cfg
Adding BSA archive C:\MW\Morrowind\Data Files\Morrowind.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\Tribunal.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\Bloodmoon.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\pt_data.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\TR_Data.bsa
Adding BSA archive C:\MW\Morrowind\Data Files\biaiSuit.bsa
Adding data directory C:\MW\Morrowind\Data Files
Adding data directory C:\Users\Marschalleck\Documents\My Games\OpenMW/data
Initializing OpenAL...
Opened "OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)"
  ALC Version: 1.1
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
  Vendor: OpenAL Community
  Renderer: OpenAL Soft
  Version: 1.1 ALSOFT 1.17.2
  Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
  OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Arkngthand_2.0.esp
Loading content file Bloodmoon.esm
Loading content file Tamriel_Data.esm
Loading content file TR_Mainland.esm
Loading content file MaiqMainland.esp
Loading content file ATL-Bloodskal Blade No Extra Changes.esp
Loading content file Balmora & Suran Alterations.esp
Loading content file BearArmorReplacer.ESP
Loading content file Better Landscapes Stonewood Pass (MD Edit).esp
Loading content file Better Robes TR.esp
Loading content file Better_Sounds.esp
Loading content file Better_Sounds_1.1_Patch_2.omwaddon
Loading content file BetterRegen.omwaddon
Loading content file Bloodmoon Rebalance.ESP
Loading content file Convenient Vivec.ESP
Loading content file Creatures DV.esp
Loading content file DaedricArmor.esp
Loading content file DB_Attack_Mod.esp
Loading content file Dramatic Vivec.esp
Loading content file Epic Dagon Fel.esp
Loading content file Evil Eye - Dark Robe v1-5.esp
Loading content file Expanded Sounds.esp
Loading content file GMoF - No Resting.ESP
Loading content file Cot Version - NoRestingOutdoors! v1.1.omwaddon
Loading content file TR_Data.esm
Loading content file gr_DraugrDiversity.esp
Loading content file gr_DraugrDiversityUnarmed.esp
Loading content file Holidays Across Tamriel - Vvardenfell.esp
Loading content file Illy's Solsteim Rumour Fix.esp
Loading content file Improved Argonians.esp
Loading content file Mage Robes - Caldera MG Expanded.ESP
Loading content file Mage Robes - Dagon Fel Mages Guild.ESP
Loading content file Better Robes.ESP
Loading content file Mage Robes - Scrolls of The Nine Barriers.ESP
Loading content file Mage Robes - Starfires NPC Additions.ESP
Loading content file Mage Robes - The Hostiles.ESP
Loading content file Mage Robes - Vivec Guild of Mages Expansion.ESP
Loading content file Mage Robes.ESP
Loading content file Mage Robes_Weak.ESP
Loading content file MBSP ncgdMW edit.omwaddon
Loading content file MCA.esm
Loading content file MDP - Ebonheart - 1.0.ESP
Loading content file MDP - Khuul - 1.0.ESP
Loading content file MDP - Maar Gan - 1.0.ESP
Loading content file MDP - Sadrith Mora.ESP
Loading content file Morrowind Content Restoration - Merged.ESP
Loading content file Mournhold LOD.ESP
Loading content file MovementFatigueHalved.esp
Loading content file MQE_BlightedBeasties.ESP
Loading content file MQE_CrowdControl.ESP
Loading content file MQE_GarrisonedGhostgate.ESP
Loading content file MQE_ImperialIntolerance.ESP
Loading content file MQE_MainQuestEnhancers.ESP
Loading content file MQE_SixthHouseShrines.ESP
Loading content file ncgdMW.omwaddon
Loading content file Neo's Unique Creatures.esp
Loading content file New Khajiit Bodies - Clean.esp
Loading content file NighttimeDoorLocks-LD 1.1b.esp
Loading content file NPC_Schedule(beta).esp
Loading content file Open Mournhold.ESP
Loading content file Osad_Gnisis Shacktown 2.0_PL_PL.esp
Loading content file Ozzy's Grass - Merged.esp
Loading content file Patch for Purists.esm
Loading content file PB_SignpostsRetextured.esp
Loading content file Pelagiad Travel.ESP
Loading content file Purist-friendly magicka regen.ESP
Loading content file Racers.esp
Loading content file Rift Town 2.5.esp
Loading content file Service Refusal Expanded.esp
Loading content file SMT_Armor_And_Weapons.esp
Loading content file stav_pelagiad_keep.ESP
Loading content file Tamriel_Rebuilt_Travel_1.3.ESP
Loading content file The Publicans.ESP
Loading content file TR_Factions.esp
Loading content file TR_Grass_Gen.esp
Loading content file TR_Preview.esp
Loading content file TR_Travels.esp
Loading content file Graphic Herbalism TR.ESP
Loading content file Graphic Herbalism.esp
Loading content file UFR_v3dot2_noRobe.esp
Loading content file Vivec Expansion 2.0.esp
Loading content file Vivec_Mages_Guild_Expanded.ESP
Loading content file Vurt's BC Tree Replacer II.ESP
Loading content file Vurt's Grazelands Trees [Palms].ESP
Loading content file Wolverine Hall Interior Expanded.ESP
Loading content file Yet Another Guard Diversity - Regular.ESP
Loading content file Morrowind Releveled.ESP
NPC 'tr_m4_hegatha' (Hegatha) has nonexistent faction 'ThievesGuild', ignoring it.
Error: 'Weather_Ashstorm_Sun_Day_Color' setting value (139,114) is not a valid color, using middle gray as a fallback
Playing Music/Special/morrowind title.mp3
Found RootCollisionNode attached to non-root node in meshes/d/hlaalu_loaddoor_ 02.nif. Treat it as a common NiTriShape.
Found RootCollisionNode attached to non-root node in meshes/d/hlaalu_loaddoor_ 01.nif. Treat it as a common NiTriShape.
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Unhandled controller NiPathController on node 2 in meshes/f/photodragons.nif
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Unhandled controller NiPathController on node 24 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 42 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 60 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 78 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 96 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 114 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 132 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 150 in meshes/f/photodragons.nif
Unhandled controller NiPathController on node 168 in meshes/f/photodragons.nif
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Loading cell -3, -2
Failed to load audio from sound/plx_snd/swingrope.wav: Resource 'sound/plx_snd/swingrope.mp3' not found
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_02.nif
Found RootCollisionNode attached to non-root node in meshes/lou/ex_hlaalu_well.nif. Treat it as a common NiTriShape.
Unhandled NiTextureEffect coordGenType 3 in meshes/lou/mud_puddle01.nif
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_04.nif
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_09.nif
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_09.nif
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_07.nif
Loading cell -3, -1
Loading cell -2, -2
Found RootCollisionNode attached to non-root node in meshes/x/furn_com_fence_03.nif. Treat it as a common NiTriShape.
Loading cell -4, -2
Loading cell -3, -3
Loading cell -2, -1
Loading cell -4, -1
Loading cell -2, -3
Loading cell -4, -3
warning MCA_companions line 57, column 22 ("player")
    ignoring extra argument
warning globalstopsoundsscript line 3, column 25 (CellChanged)
    ignoring stray explicit reference
warning globaltownsoundscript line 67, column 25 (CellChanged)
    ignoring stray explicit reference
Failed to load audio from sound/fx/town01.wav: Resource 'sound/fx/town01.mp3' not found
error lr_mh_list_followers line 4, column 5 (setx)
    Unexpected name
Warning: compiling failed: lr_mh_list_followers
Playing music/explore/mx_explore_3.mp3
Build path by navigator exception: "Navmesh polygon for end polygon is not found" for "Höllenhund" (0000000029FB56C0) from -23774.3 -22492.7 1531.21 to -23430.2 -22532.1 1484.21 with flags (walk)
Failed to load audio from sound/plx_snd/deadtree1.wav: Resource 'sound/plx_snd/deadtree1.mp3' not found
Found RootCollisionNode attached to non-root node in meshes/f/terrain_rock_rm_08.nif. Treat it as a common NiTriShape.
Found RootCollisionNode attached to non-root node in meshes/x/terrain_rock_ma_53.nif. Treat it as a common NiTriShape.
Failed to load audio from sound/plx_snd/deadtree2.wav: Resource 'sound/plx_snd/deadtree2.mp3' not found
Changing to interior
Unloading cell -3, -2
Unloading cell -4, -3
Unloading cell -4, -2
Unloading cell -4, -1
Unloading cell -3, -3
Unloading cell -3, -1
Unloading cell -2, -3
Unloading cell -2, -2
Unloading cell -2, -1
Loading cell Balmora, Council Club
Failed to load audio from sound/plx_snd/wa_cloudy.wav: Resource 'sound/plx_snd/wa_cloudy.mp3' not found
Failed to load audio from sound/fx/tavern02.wav: Resource 'sound/fx/tavern02.mp3' not found
Unloading cell Balmora, Council Club
Loading cell -3, -3
Loading cell -3, -2
Loading cell -2, -3
Loading cell -4, -3
Loading cell -3, -4
Loading cell -2, -2
Loading cell -4, -2
Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_17.nif
Loading cell -2, -4
Loading cell -4, -4
Changed setting: [Video] resolution x = 1680
Changed setting: [Video] resolution y = 1050
Quitting peacefully.
User avatar
akortunov
Posts: 899
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Spelleffect still visible after cast

Post by akortunov »

Spirimint
Posts: 12
Joined: 19 Aug 2018, 04:48

Re: Spelleffect still visible after cast

Post by Spirimint »

Sry. Can't follow you. Tried to find : apps/openmw/mwmechanics/actors.cpp

Can you explain. What i have to do?
User avatar
Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: Spelleffect still visible after cast

Post by Atahualpa »

Spirimint wrote: 05 Feb 2019, 10:38 Can you explain. What i have to do?
akortunov wrote a fix for your issue (unintended looping particles on dead actors) which was just merged. The next nightly build should include the fix, so grab it as soon as it is available, reinstall OpenMW, and carry on with your savegame. :) If there are any problems, please report back.
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