shiny meshes for a dummy
Posted: 31 Oct 2018, 22:17
On the modding-openmw.com site the netch bump mapped mod https://modding-openmw.com/mods/netch-bump-mapped/ says it requires mesh editswith nifskope, there's 8 different NiTextureEffects that all point to textures\tx_creature_netch_ref.dds which doesn't fit with the guides at https://openmw.readthedocs.io/en/openmw ... _mods.html I wiped out all NiTextureEffect sections and quick testing didn't reveal any issues, but I'd prefer to avoid doing this multiple times with hundreds of mesh files... So basically, is it safe to just carte blanche wipe out any NiTextureEffect entries in mods that have shiny mesh issues or is that liable to lead to other issues?
I also noticed texture files in there with tx..._nm.dds name scheme and assumed I should rename those and adjusted the references in the meshes with nifskope accordingly. just wondering if that was necessary (good practice?) or if I just made more work for myself.
I also noticed texture files in there with tx..._nm.dds name scheme and assumed I should rename those and adjusted the references in the meshes with nifskope accordingly. just wondering if that was necessary (good practice?) or if I just made more work for myself.