Openmw segfaults on tinkerboard
Posted: 17 Jul 2018, 12:18
Hi everyone. I've spent the last few days compiling openmw for the Asus tinkerboard, running stretch. Openmw runs slowly in software emulation, but it works. Then I tried to use gl4es to speed things up. The android port uses
Gl4es to hardware emulate OpenGL. I've tested gl4es on the tinkerboard with sauerbraten, and it works great (compiled for odroid, similar hardware, Mali gpu)
So, when I started openmw, the loading screen appeared for a few seconds, then openmw segfaulted with the start of the engine. Notes:
The tinkerboard doesn't support gles 1, but it supports 2 and 3. No support for OpenGL except with gl4es.
I compiled osg 3.6 (.2?) And the latest version of openmw from source
When I ran openmw with software emulation, there was no text, just a very small empty floating box ( in the game)
Thanks, tinkerthinker
Gl4es to hardware emulate OpenGL. I've tested gl4es on the tinkerboard with sauerbraten, and it works great (compiled for odroid, similar hardware, Mali gpu)
So, when I started openmw, the loading screen appeared for a few seconds, then openmw segfaulted with the start of the engine. Notes:
The tinkerboard doesn't support gles 1, but it supports 2 and 3. No support for OpenGL except with gl4es.
I compiled osg 3.6 (.2?) And the latest version of openmw from source
When I ran openmw with software emulation, there was no text, just a very small empty floating box ( in the game)
Thanks, tinkerthinker