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Not sure if openmw bug (fatal error signal 6)

Posted: 02 Jun 2018, 21:05
by bipo
I have a mod related crash, but I wonder if it could have something to do with my setup (linux fedora 28)

This mod makes the game crash (only mod activated, fresh install).

Game crashes on start, when loading the mod.

here the crash log

openmw.cfg
(I don't know why commented mod lines went to the top)

settings.cfg
(I made a test character without mods, maybe so the game makes the first config file, I dunno)

openmw.log is blank. should I enable it somewhere?

when searching the error code I found a topic about a font issue, but I reinstalled morrowind and the fonts folder looks ok, so no sure that's it.

It's an omwaddon mod, and no one else seems to have this issue.

I put the omwaddon directy in the data folder, same. I tried the alternate start version of the addon. Tried older releases. Nope.

I tried to read the crash log but lack the skills. I'm posting here in the hope a kind soul sees an obvious fix.

[THIS GAME RUNS BEAUTIFULLY ON A LINUX LAPTOP YOU GUYS ARE GODS]

Re: Not sure if openmw bug (fatal error signal 6)

Posted: 03 Jun 2018, 11:49
by LoneWolf
This document will expire in 6 days.
Better put the crash log somewhere else, or extend the time period.

can you add openmw.log , openmw.cfg and settings.cfg ?

Re: Not sure if openmw bug (fatal error signal 6)

Posted: 03 Jun 2018, 12:12
by akortunov
Judging by log, the crash occurs in the ESM::Script::load(ESM::ESMReader&, bool&) - an engine can not load script.
Looks like one of scripts is malformed.
Also I can not reproduce the crash in upstream master (I tried to use the ncgdMW.omwaddon).

Re: Not sure if openmw bug (fatal error signal 6)

Posted: 03 Jun 2018, 16:20
by bipo
LoneWolf wrote:
03 Jun 2018, 11:49
This document will expire in 6 days.
Better put the crash log somewhere else, or extend the time period.

can you add openmw.log , openmw.cfg and settings.cfg ?
done, I edited my post. Thanks for helping!

Re: Not sure if openmw bug (fatal error signal 6)

Posted: 03 Jun 2018, 16:21
by bipo
akortunov wrote:
03 Jun 2018, 12:12
Judging by log, the crash occurs in the ESM::Script::load(ESM::ESMReader&, bool&) - an engine can not load script.
Looks like one of scripts is malformed.
Also I can not reproduce the crash in upstream master (I tried to use the ncgdMW.omwaddon).
So this means a problem with the base game, OpenMW or the mod?

thank you for having tested this (not sure if this sentence is correct)

Re: Not sure if openmw bug (fatal error signal 6)

Posted: 03 Jun 2018, 16:37
by akortunov
bipo wrote:
03 Jun 2018, 16:21
So this means a problem with the base game, OpenMW or the mod?
I can not tell since I can not reproduce the crash.