[Solved] Distant Terrain

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Br0ken
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Joined: 02 Apr 2012, 05:54
Location: Siberia

[Solved] Distant Terrain

Post by Br0ken » 08 Apr 2018, 20:02

How to activate distant terrain in latest nightly build?
I already add "distant terrain = True" to settings.cfg, but nothing has changed.
Last edited by Br0ken on 09 Apr 2018, 13:03, edited 1 time in total.

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jirka642
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Re: Distant Terrain

Post by jirka642 » 08 Apr 2018, 21:25

You have to change "view distance" to bigger number. I have it set to 66660.
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AnyOldName3
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Re: Distant Terrain

Post by AnyOldName3 » 08 Apr 2018, 22:05

The distant terrain setting itself is a bit of a misnomer. All it does is ensures terrain stretches as far as the view distance. If you're using the default view distance, though, the default terrain system already reaches that far, so you get no benefit (except potentially higher performance when changing between cells at the expense of greater memory usage).

As jirka642 said, if you want a visible improvement with that setting, it should be used in conjunction with an increased view distance.
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Br0ken
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Location: Siberia

Re: Distant Terrain

Post by Br0ken » 09 Apr 2018, 13:02

Thank you, guys!
I didn't know that "view distance" is connected with distant terrain.

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lysol
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Re: [Solved] Distant Terrain

Post by lysol » 09 Apr 2018, 13:48

The thing is that distant terrain = true activates the distant terrain, but you can't actually see the distant terrain if your view distance is in the normal range.
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